Dialogue is king in any good story, and there's plenty of it in Mass Effect.
"We have 20,000 lines of dialogue," says senior designer Drew Karpyshyn of Mass Effect. That's the equivalent of 15 to 20 movie screenplays, created by Karpyshyn and five other writers, working with the rest of the creative team. Karpyshyn discusses the challenges of implementing cinematic rules with dialogue and choices in Mass Effect.
Clint Hocking, creative director of the action-oriented Far Cry 2, offers counterpoints. Hocking claims that story is not something that game makers write, and that players are playing the story the same way they would play Tetris. He says that any comparison between games and film breaks down, and that the most powerful filmmaking tools need to be abandoned in order to make a game that equals or surpasses a film.
(Reported by Darren Zenko for Toronto Star on November 4, 2007)
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
if we want 20000 lines of dialogue we read book, this game is going to be boring!!
The more I read about Mass Effect the more I want to play it. It's going to be tough waiting for my holiday to start so I can enjoy Mass Effect to it's fullest.
Oblivion shooting RPG with more talking in it,but basically just about shooting that it.I see this game are about exploring,lots conversation and shooting sometime during missions.FF seris is another big step rpg compared to this sci-fi thriller.Tactics team just like Jericho game and real time strategy thinking.This is all about guns guns shooting magic game and nothing more.I think this game will do great went it comes out this holiday for every who enjoy sci-fi shooting rpg.^_^
If i want talking ill watch a movie. I just want to kill things.
50,000 lines of dialogue.