Two of Mass Effect 3′s senior environment artists take a pop at Gears of War’s “arbitrary” level design and the way it integrates its cover system.
Love Bioware's work, i was playing Mass Effect 2 on my ps3 and loved the cover system, it should be interesting to say the very least what this would turn out like. for the better i hope so.
There's plenty of cover options in gears. It's no different than any other Third person shooter.
Problem with their comments are, is that Gears of War is a "cover based" shooter. It's understandable that the level design is to accommodate the games' setpieces. BioWare should focus on making a great RPG not comparing themselves to action adventure games and cover based shooters like they've been doing. Mass Effect 2 strayed far from the concepts of the first game and was nothing short of a mediocre RPG.
Never played Mass Effect 1 or 2, but I kinda see what they're talking about with Gears. You just know coming around a corner - "Ah, look at all the chest high items. Better get ready because obviously something is going to happen here." It would be nice if it wasn't so obvious. I love Gears, but I get that criticism.
Yeah the better shut up before epic takes away their license for the unreal engine lol.
the cover system in the ME games is very clunky compared to other third person shooters like gears and uncharted. Gears 1 and uncharted 1 have way better cover system then eve ME2 has, work on that bioware. Im not exactly sure what they mean by that comment, but all games with a cover system like this have random crap everywhere for you to take cover behind. They all have all kinds of little walls everywhere to hide behind. I actually think that it makes more sense in gears of war to have walls/sandbags everywhere as opposed to ME games having little walls all over the place in space. Ive played all 4 of these games and I know that there could be a fight in any room because you can take cover behind almost every wall in these games. And every room has some sort of wall. Both games have a bunch of stuff tha twas obviously only put there for cover. ME is my favorite series this gen, but these ME guys should be quiet about gears sandbags and work on making the clunky ME cover controls as smooth at the cover systems in gears and uncharted. edit- also gears has them beat with destructible cover. In gears you cover might get shot to pieces if it isnt strong enough, and I think thats cool. In ME, you can hide behind a couch and it will block all shots and missiles from hitting you. its easy to make cover that isnt obvious when your cover is a couch that the player wont realize is indestructible untill they hide behind it.
boom, they are right, it's better to be unsuspecting but it's not an easy job
the best thing about mass effect is that it's on 3 different platforms!
I prefer the stoyline over that...but okay
Venetian blinds vs Chest high walls. I know which one I'd rather hide behind.
Did you even read the article? I mean, I guess you think you did because you saw the Venetian blinds, but they were talking about putting them on windows to make it look like Earth. They weren't even talking about cover at that point.
Dyslexia? I don't know, lol.
He is really really right about seeing battle before it happens. The Cover system stuff is Ok but how about full destruction that way when a fire fight breaks out you can blow stuff up and make your cover. anyway nice of the Dev to finally admit to turning Mass Effect into a Gears clone.
I am a big fan of both franchises, but I am not sure where Don Arceta is coming from here. There is plenty of cover options in ME1 and ME2. http://www.youtube.com/watc... or the prisoner ship meeting up with Jack http://www.youtube.com/watc... There is PLENTY of "arbitrary" object in each level of Biowares Mass effect games. Don Arceta was out of line taking a jab at Gears. Mass Effect uses just as much "arbitrary" objects as cover.
The point of the article is saying that that's something they could've done better for Mass Effect 2, which they're trying to improve on for ME3.
exactly....when i played ME1/ME2; i always knew when and where the fight would began by the arbitary objects laying around in the level design. well said. Moty
I think he is disregarding the fact that GoW is designed with cover in mind. You don't have biotics or other abilities to break the pace of the firefights. The firefights are really relentless in GoW and this so-called arbitrary cover is a necessity in a game that is less about exploration and mostly if not wholly about action. I do get what he is saying though.
Yeah, it makes sense if an area has seen war before because the sandbags and such were used there before the player sees it.
Eggzactly. The cover in gears is part of the story/world. The whole planet was at war for decades before the locust turned up, so it's only natural that there's a lot of structure around where implications have been considered. Might as well complain about ME having people to talk to everywhere that don't say anything.
That's kind of rich since the cover system in ME and ME2 was pretty darn poor, really hope they have fixed it for ME3. ME without having a button to enter cover caused enough problems, and in ME2 the same button you use to get into cover is the one that vaults you over it right into fire. I get what the guys are saying but never mind just the situation of the cover system in Gears, fix the way your own works first.
They've changed the button for vaulting - you can now vault without going behind cover first. You can also do swat turns, rolls, etc.
Gears of war even is not a good game,
your english is even not good
Excuse me while I laugh at you relentlessly... AHAHAHAHAHAHAHAHAHAAHAAA*whee ze* AHAHAHAHAHAHAHAHAHAHAHAHA!!!
In gears story mode you can sorta tell when you walk in a room there will be a battle. Then it turns out that you will battle there and marcus yells"LOCUSTS!!"
Which is pretty awesome. Knowing when you have downtime vs having to think about your position going into battle is key to the higher difficulties in gears.
Bioware compeltely ripped off Gears of War's innovative cover system. Go back to making crappy RPGs for EA.
"Innovative"? You ever hear of Kill Switch? Cliffy B said that game inspired GeOW.
Have you ever heard of Kill Switch before it was known that Gears took the cover system from it? I sure as hell didn't and I am sure 90% of Gears players didn't and don't care either.
@NMC2007: True, a lot of Gears players may not have heard of it nor cared, but I think his point is that Gears didn't invent that cover system, although I did hear of kill.Switch before Gears of War, and so did a lot of people who owned a PS2. I played the whole campaign and everything. It came out so close around one of the MGS games, and the character looked like Snake (and I didn't read the instructions, lol) when I first played the game, I tried to sneak past the enemies, and got whipped a half a dozen times, but after I figured out the cover system and it was one of the most unique games I played last gen, and Is still one of my favorite tps/cover games. The story is virtually non-existent in-game, but it's still fun.
Yeah, killswitch invented that type of cover system, but EPIC mastered it.
@NMC2007 Some of us here had the game before Gears came out.
I can't stand how cocky Bioware is getting. They are bashing every other rival game developer at every opportunity. HEY, MORONS, YOU STOLE YOUR ENTIRE SET OF GAMEPLAY MECHANICS FROM GEARS OF WAR! Do they not realize that? Now they are bashing it? Really? Get off your fucking high horse. Your games are turning to shit. You have nothing to brag about.
Well atleast EPIC have decided to return to what made gears great with gears of war 3 were as bioware have just completely dissapeared off the map with their so called RPG elements. Mass Effect 3 I dont know what im going to get, am I going to get an epic story like the first and good rpg elements or am I going to get a standard TPS? With Gears of War 3 atleast I know its going to be a big dumb shooter with focused in action because thats what its meant to be! and its going to be a hell of alo of fun if their servers hold up which im sure on day 1 they will do the usual "sorry servers are over capacity fiasco" which really means we are trying to gauge how many servers to buy in order to support the community which is fair enough. BUT arbitrary cover system? if any game has had that its the Mass Effect games, the cover is relatively useless 90% of the time apart from the ME2 boss fight and a few collector battles.
Gears is set in a huge battle ground after years and years of war. Of course there is going to be sand bags and debry laying around everywhere.
nice for them to finally admit its now killswitch/gears of war effect
. WoW...are these guys serious??? I love the story and look of Mass effect and it was great to see the new engine will incorporate all the advancements that Gears of War 3 is bringing BUT someone needs a head shake. YOUR using the same tech...o_0...You have slowing been turning your game into Gears Of war which everyone can see in the latest trailer. It sounds like they are upset that Gears has sold 13+ million and they, using the same tech have sold considerably less on multiple platforms. Don't blame Gears guys...their game is better than yours. They have a far better cover system. They actual have multi-player and a firefight mode while you dumb-dumbs have aliens having sex as a selling point...0_o...back to ripping off Star wars. ;D It will get worse as we approach the launch of Gears of War as other devs, embarrassed that their games are inadequate to the complete package that Gears is bringing begin to lash out...sad really. Just look at certain fanboys that can't believe how bad their favorite games look beside Gears Of War 3...I said it would be this way. The pretenders just can't handle the heat. Rage has already ran to the seclusion of October along with Battlefield 3 to hide from the mega blast that is Gears as well as COD. Great devs make great games...average devs make excuses. :)
"having sex with aliens as a selling point.... back to ripping off star wars" If i recall you can have the choice if you want to do the business with the NPC's in game. And if were talking about ripping off, I think Dawn of War wants a word with you. Thing is that Gears and ME are different genre's or at least they used to be BioWare seems hellbent on making ME3 an intense shooter with a dabble of a story. Anyways, I'm not gonna shy away from the fact that i'm wondering how me3 will be rpgwise, but in the mean time have a nice time come this september shooting 10 year old in both COD and Gears.
I hope ME3 will be better than there last effort, I barely completed the game and found it to be nothing special at all...no like the first game. Gears 3 rock on!!
So..they just skitted at Epic for reasons that were more apparent in ME2. Who the hell they think they are? Cheeky bastards.
They're making the point, if you read the full interview, that they are trying to improve the level design for ME3, making combat areas seem less like, well, obvious combat areas than ME2 or Gears. They are not simply going 'herp derp Gears has random chest high walls we'd never do that herp derp', they are citing it as a point which they are improving for ME3.
I love the Mass Effect franchise and I love the Gears of War franchise, but they really had no business to take a jab at Gears of War for something they did in Mass Effect 2. They could have easily just said, "You know, in Mass Effect 2 we had a lot of arbitrary objects placed for cover, and that's something we're working on for Mass Effect 3." It would have came across a lot less smug and dickish.
In th context of the interview, yes, thaey were saying exactly what you just said, they just added Gears as another example.
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