DGP: "The misguided timing of these releases was almost certainly a factor for their demise, so you can’t help but wonder if these companies would still be thriving today if they were released further apart, thus avoiding such a costly collision with each other."
Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
Racing games, on the outside are very attractive propositions to gamers and non-gamers alike. You don’t have to explain to somebody what the object of such a game is. You get in a car and try to get to the end of the course before the other racers, simple.
One of my fave racers of all time. Such a cool concept. Gut wrenching knowing there will never be another one 😭
James Pettegrow talks us through an arcade racing title that didn't get as much credit as it deserved.
Split/Second and Blur were the two most under rated racers last gen. They were great games and wish there were potential sequels.
Hoping for BC as I still got the XB1 disc and still play it time to time. This and Midnight Club LA along with Project Gotham Racing 4 are hidden racing gems from the X360 days.
only sold 950,000.
I honestly hope to see a sequel to split/second and blur, two underrated games that should of sold more than it did.
Fav racing games in no order
Tokyo extreme racer
Midnight club
MSR
Burnout
Blur
Split/second
'All were very good, innovative arcade racing games that, despite respectable reviews, completely flopped commercially.'.
Completely flopped? Don't think so.
'Still, the only consolation is that the director of Split/Second has already started up a new development company abysmally called RoundCube so we could still see a Split/Second sequel yet.'.
Surely Disney Interactive owns the IP, so why on earth would they close down one of their studios, only to ask another newly setup studio to develop a sequel????