Eurogamer: "Remaining 40 staff made redundant."
Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
Racing games, on the outside are very attractive propositions to gamers and non-gamers alike. You don’t have to explain to somebody what the object of such a game is. You get in a car and try to get to the end of the course before the other racers, simple.
One of my fave racers of all time. Such a cool concept. Gut wrenching knowing there will never be another one 😭
James Pettegrow talks us through an arcade racing title that didn't get as much credit as it deserved.
Split/Second and Blur were the two most under rated racers last gen. They were great games and wish there were potential sequels.
Hoping for BC as I still got the XB1 disc and still play it time to time. This and Midnight Club LA along with Project Gotham Racing 4 are hidden racing gems from the X360 days.
Just so you guys are aware...For people who are "Let the next generation come NOAWWWWWWWWWWWWWWWWWWWW!!!&quo t;
Well, this will be more common than a rainy day in the next generation.
Not fair, first Bizarre, now Black Rock. Well arcade racers are going to become hard to come by now.
Meh.
It's Darwinism in action.
all i can say i have very small game shop i put dirt3
for $40 with no buy:(
seems like mostly console devs bit the dust to bad though..