Opinion piece on LAIR, and the uncertain future of dragon flight based games.. A long overlooked sub-genre that LAIR may have inadvertently helped kill off.
"As the public struggled with the high entry price of the machine, Sony funded and pushed various undisputedly shaky games that promised the world but came out half-baked. LAIR was one of those games. Desperate to claw a good foothold in the market they were hoping for “killer apps” that would help define the console and gain the respect Sony once took for granted. We’d see television campaigns and ads for a surprisingly large number of not-that-great games. They seemed to want LAIR to be a big system seller, and the media hyped it to hell and back."
The legacy of the original PlayStation endures - between its advancement of the industry, elevation of the art and making video games cool, PS1 stands as one of the most influential consoles of all time.
This is big. Sony Interactive Entertainment LLC (“SIE”) announced today that it has entered into an agreement to acquire Audeze, a leading audio technology brand and pioneer of high-end gaming headphones. The acquisition will strengthen SIE’s efforts to continue innovating when it comes to the audio experience of PlayStation games.
Great get. Audeze makes probably the best gaming headset on the market which use planar magnetic drivers.
Well, the good news is that their new headsets are probably going to be much better given how well Audeze is regarded. But it is a weird purchase, given that Sony is already a leader in the audio industry. So they could very well just apply their own knowledge and tech to improve their lousy gaming headsets instead of buying a competitor.
Wonder why this is SIE vs. like whatever division of Sony that makes headphones... I probably just don't understand how they have their divisions organized. Or there's something gaming specific here?
Lair could have been loads better, if it were released this year.
* Lair ran at 1080p, when 720p is fine. They could have fixed this back in the day.
* Lair used QAA, when MLAA is a cheaper, better solution these days.
* The PS3 OS is about 30MB smaller than it was when Lair was released. 30MB is a huge quantity on a console.
* Middleware, like Havok, has now evolved to make tremendous use the the SPUs, whereas Lair didn't get to enjoy said benefits.
I still play Lair. Been wanting a sequel for the longest. Here's hoping i guess.