Pixar boss John Lasseter thinks complexity, not realism, is the way forward for videogames.
Says the company trying to make graphics in Pixar films as realistic as possible.
Umm ya cause toy story looked sooo real!!..
I think they mean Gameplay wise.
The 'uncanny valley' isn't related to gameplay. =p
Real life is complex.... As far as difficulty goes, games could be more challenging than they are now ...
Why is it always the people that know little of video-games and that are barely (or not at all) involved with them the ones that think they are more well-informed and have better ideas of the industry than everyone else?
Usually because an interviewer asks them what they think. ;-)
Fair enough but particularly in regards to people in the film industry some of them often seem to think that they know better. Games aren't films (nor should they try to be) and the attraction of games can come in all sorts of different shapes and sizes when you compare them to films, from stuff like just plain ol' shooting people in FPSs to story telling and exploring in RPGs and whatnot, they're different animals altogether.
I think they are referring to the fact that games are trying to be more like movies... although movies are usually overly exaggerated and unrealistic, mostly. Yet games try to keep things realistic, some... I don't see how a blood screen is realistic... or how I can never die no matter what i do in some games... I just hate it... all games are waaaaaaaaay too easy. See Demons Soul's it's way more realistic due to the fact that you die easier. It really depends in the way you see or analyze his answer :P
You don't really need to know much about video games to have an opinion on the visual style of a game especially since the company with the opinion makes their money off the their film looks. And I totally agree with Pixar. It's such a turn-off whenever I see some super dark/ugly hyperrealistic world. All of my favorite games have great art direction. Halo, Zelda, JSRF, anything Rare has ever put out, etc.
it really depends. i mean you wouldnt be able to make a game like LA Noire without it beeing as realistic as possible. while others games come to its best when they are as far from real as possible. =D
Games should be whatever the market for games want them to be.
Next up: Battlefield 3 using Nerf guns because of concerns of being too realistic.
Yeah, exactly. I mean, the bullet should always hit exactly where you're pointing at no matter how long you shoot, because it's not fun at all if you can't get any kills by spraying. /s
Some people like realism, while others do not. I know as a fact that most peeps that play granturismo do not want it to be not realistic. Battlfeild peeps would not want BF to turn in COD and same goes for SOCOM peeps. There is a time for realism and there is a time not to have realism. (no, I am not saying battlfield or socom are realistic but closer than COD)
It all depends on the game obviously
I don't think every game tries to be realistic. Physics is realism, but needs alot of power. Graphics wise, CRYSIS,BF3 is about as realistic as it gets for shooters. Quick mention for bioshock 1,2, they are realistic in terms of vocals, what decisions you make. Mario is not realistic, as for a plumber, his a$$ does not hang out and his belly isn't fat enough.
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