Level design is much more than just getting from Point A to Point B, it is the overall experience you receive while running down an alley or climbing a mountain. For instance, the levels in a 2D Super Mario game are often chock full of color, contain strategically placed obstacles, and the enemies move in set patterns that force the player to break from a rhythm they form over the course of playing the game. Now take those levels and compare them to something like the Resident Evil series. Sure, you may not have a path completely set in stone in Resident Evil, but the various “levels” are setup to invoke suspense and tension as you proceed through them. For example, if you played the first game, do you remember the first time you ran down a hall and the dogs jumped through the windows?
The best Souls-like not made by FromSoftware, Lies of P has now sold over three million copies since its 2023 release.
To celebrate, all members of the Round8 Studio development team will be rewarded with a two-week holiday, a bonus of 10 million KRW (~£5,400 / $7,300), and a Nintendo Switch 2.
"Kity Builder is a purrfectly charming city-building sandbox game in which you create cute little cities for other cats! Developed by a team of four friends: Sambero, irx99, YerayToledano and Juan Hust, and published by Parabellum Games." Charlie @ Thumb Culture
The Borderlands 4 Story trailer dropped at Borderlands 4 Fan Fest. Here’s everything we learned about the story, characters, and gameplay.
Portal, and Portal 2 - hands down, my favorite levels ever.
Assassins Creed
God of War
LittleBigPlanet
Enslaved
COD4 - Ghillies in the Midst.
The best level in any game. Period.
Deus Ex, Deus Ex: Human Revolution (judging from leaked beta), Crusader: No Remorse and No Regret, TES4: Oblivion, Quake II, Unreal (the first one, from 1998.)...
These are a few of my favorites.
...Really?
I gotta go with the Assassin's Creed games. Historically accurate settings + complete freedom of movement = nergasm