Midway Chicago studio head Mike Bilder has been discussing next-gen conversion issues on the company's Stranglehold as part of an in-depth Gamasutra interview, noting that it was "a more difficult endeavor" to overcome memory and processor challenges on the PlayStation 3 than on the Xbox 360 or PC.
The PS3 version of Stranglehold shipped around 6 weeks after the X360 version, and Gamasutra discussed why a number of titles are seeing similar (if short) delays to debut the PS3 version. Bilder explained of his experiences on action title Stranglehold:
"Hindsight's always 20/20, but we've kept all of the builds in a similar development state all along. What we found, though, when we tried to get some of it game-ready and fitting on the disc and fitting in memory, in the end it was an easier endeavor on two of the SKUs and it was a more difficult endeavor on one of them. Just, to be honest, the hardware differences in memory and processor on the PS3 vs. traditional PC and 360, it makes it a challenge, and it's representative. Everybody's having a challenge in the industry right now."
And the games still not out in Europe yet.
I have it for the 360 and I don't see this selling on the ps3. There too late.
"The difficulty you run into there, at least in the last generation, was that the Xbox was considerably more powerful than the PS2, and you found that people didn't always take advantage of the hardware. Whereas with the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in framerate, memory, technology, just the hardware differences."
This is the consensus in the developing community and in the industry, the ps3 is slightly stronger than the 360 but it's not to the extremes that Sony or the fanbois are making it out to be.
These developers need to just cancel these games.. I think they are spending more on the extra development time then they will make a profit. As the attach rate proves, PS3 people don't buy games but instead jerk-it to Blu-ray movies and talk to their friends about how good the cell processor is.
PS: I've rented, played and finished this game and have moved on like a month ago.. LOL
of the ease of development for the 360. Notice in the article how the developer cites that the 360 and the PC versions were developed simultaneously. This is the way it should be, so developers can focus on making great games instead of struggling to get their games to run efficiently.
Also note that in the article the developer cites how the PS3 and 360 are "relatively" equal in power. Basicly the PS3 and the Cell are a poor architecture for games development, which will take longer to garner the "same" results as PC and 360. Notice I didn't say "better". That is why developers are dropping PS3 versions of games. Because of high development costs and low install base.