IO Interactive have explained the reasoning behind adding the ability to see through walls in Hitman: Absolution.
When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.
The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.
Hitman: Absolution: 72H for FREE. There's no gimmick here, just CLAIM IT and it's yours forever
Sounds like a stupid ability, but I guess if people don't want to use it, they don't have to.
im glad to see the ability is dependent on your difficulty setting. at least its not a pronounced feature thats permanently set into the game.
Its the 10th sense of the bold guy!?What a stupid idea!
Abilities like this and all the talk about "empowerment" pretty much killed most of my anticipation for the game.
Sure, you don't have to use these "instincts", but just like mark and execute in SC: Conviction, the developers design the game with these elements in mind.
Absolution may make for a decent stealth-action game, but everything points towards the 'action' half of the equation being the real focus...
And i see one of the best stealth games ever being dumbed down. Stupid casuals.