Even though Sony is at the forefront of the security debate with their recent debacle, there have been plenty of other security breaches in the recent past. Xbox Live has been hacked, and people receive countless spam mails attempting to steal their World of Warcraft accounts, and now the group lulzsec has been launching attacks against EVE servers and delivering threatening ultimatums to Bethesda concerning the Brink user base. I think the “PSN hack” just happened to serve as a strong wake up call to the gaming community that we’re really handing over quite a bit of ourselves with complete trust to our favorite companies. Still, I have to wonder why they want this information, and has it really helped make gaming better?
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
Discover our top video game adaptations of popular board games, from Bloodbowl to Wingspan & get your board game friends into video games!