Japanator's Josh Tolentino writes, "If Dark Souls is anything like Demon's Souls (spoiler: it's a lot like Demon's Souls), you'll probably spend a lot of time cringing behind a shield, a flimsy piece of metal the only thing between you and untold horrors waiting (or actively trying) to mutilate and consume your flesh. May as well make that flimsy piece of metal look pretty, right?"
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
Awesome!!! I hope they let quite a few into the game. Or even better customized shields (though I can see designs that would clearly look out of place).
Unfortunately Dark Souls game play felt different than demon souls. After playing it at E3 it felt like they tone down the character ability and limited certain moves in the game and that's why the game will be harder.
well if lt's like demon souls then you 360 guys are in for a treat! enjoy!
I really can't wait Demon's Souls was like crack it's so addicting.
Yeah, I went there.
My big question would be, is entry strictly limited to Japan residents?