CapsuleComputers.com writes: "Since Red Faction: Guerrilla, the previous instalment of the Red Faction series, Volition Inc. have placed a firm focus on destructible environments, but where that game took a open-world sandbox approach, the problems that arose as a result of giving the player too much freedom last time round have lead to the boundaries that have been erected in Red Faction: Armageddon. The previous lack of structure meant players spent most of their time mucking around with the physics and not seeing what the story had to offer, so the developers have ensured to create a much more linear game world for Red Faction: Armageddon."
Talha Amjad writes: "Video games are known to be out of this world and that is what we love about them. At times things can get a bit too strange and that is why here we are going to look into 5 of the weirdest weapons in video games."
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Video game developers are leaving the industry at an unprecedented rate. Why?
sad article. not an easy or rewarding lifestyle.
Thank you to those who do what you do.
Nice review :)
I preferred the open world of Guerilla, not to keen on Armageddon.