Driving the boundaries of realism

Driving through the rain-drenched streets of Shanghai in an Aston Martin DB4 at breakneck speeds, with the neon signs of shops blurring as you pass by, is one of the great thrills in life - even if it is only virtual.

Video game development has made tremendous graphical strides in the last four decades and nowhere is this more pronounced than in driving simulations.

Games such as Project Gotham Racing 4, Ferrari Challenge and Gran Turismo 5 offer photo-real cars with simulated handling physics, being thrown about in high-definition worlds, which often recreate real cities in astonishing detail.

Read Full Story >>
The story is too old to be commented.
MaximusPrime4874d ago

i wouldnt mind playing PGR4 because it is a great looking arcade racing game.

ruibing4874d ago

I would get it if it ever comes to the PS3. Too bad it's not going to happen since MS owns the rights to the franchise. Oh well, I'll have the epic GT 5 soon.

Xemnas4874d ago

yeah i use to play 3 it was nice.


pcs have surpassed 180? NAW

pcs have surpassed supercomptuer ps3? H3LL NAW

Twist964874d ago

I hope that's sarcastic.

Twist964874d ago (Edited 4874d ago )

"The artists use software application Photoshop to draw the worlds and Maya to build the cities in three dimensions. At the end of the process each city is more than 6.3GB in size, across 10,487 different files. That data is crunched down by a render farm into a size manageable by the Xbox 360. The team even uses pre-production 360s to help export the data. At the end of the crunch a city is only 593MB in size, held in just three different files."

Excellent note about the value of compression.


twist that wasnt sarcasm, that was dead seriousness, and i meant it from the bottom of my heart, it was the whole truth, and nothing but the truth