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500°

E3 2011: New Skyrim gameplay details slip out

ComputerAndVideoGames.com via NeoGAF, "New Elder Scrolls V: Skyrim details have emerged, covering everything from wielding options to the 13 different types of ore in the game (yes, 13)."

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Tachyon_Nova4727d ago WhoDisagree(0)Agree(0)
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Bigpappy4727d ago

Yes! I that the economy is complex and that you can affect it. I like that they use the quick travel from Morrowind (have to pay to ride). This is looking sweeter and sweeter. I have to admit, i was worried that they were going to make Oblivion2 since the first sold well. This seems to allow major cutomization, and gives you a huge play ground to do as you please. I am so excited for this game now. Seems like a proper sequel to Morrowind and that is what I was hoping for.

Laxman2164727d ago

Completely agree. However, I really wish that there was no quick travel like Oblivion and Fallout both had. I think making people have to walk thier way to a city to catch a transport was a brilliant way to getting people to actually explore and find things otherwise left untouched and unfound. But I suppose its the players loss if they choose to fast-travle everywhere they go.

Also, the ecconomy system will be great if its done right. I have faith in Bethesda so I think it will be.

Hozi894727d ago

Quick Travel is an option. If you wanna walk the walk. If you wanna use QT then use it. Simple as that.

Everything I'm hearing so far sounds great. I just hope PS3 version has move Support.

Laxman2164727d ago

@ Hozi89
Um yeah, if you read my comment correctly thats what I was trying to say.

It IS an option, but it shouldnt be. Its the individual gamers loss if they dont want to walk a bit, but Bthesda shouldnt allow people to have such a loss. Morrowind was a far greater example of this, allowing for eveyone who played it to experience so much more a game than the mojority of people in Oblivion did.

They're just jumpiong on the bandwagon of making their games more 'accessable', ie, dumbing them down for younger audiences instead of the hardcore fans who have been with them since the start.

schlanz4727d ago

Its the devs job to make the game world interesting and varied enough to make the player NOT want to QT. Its good that its an option for when you've already thoroughly explored and area and don't want to waste 5 minutes walking the same area 10 times.

DaCajun4726d ago (Edited 4726d ago )

What they should do is make it a trophy/achievement for not QT you whole game to the end and let them know when they try to QT that they wouldn't be able to get the Achievement/trophy. Then it would keep the little kids from doing it because they all seem to be achievement/trophy whores. I could care less about those things I just love wondering aimlessly killing and collecting the rare things you find sometimes.

Edit: I remember Oblivion that my wife compared her game time to mine saying it took her half the time to accomplish things up to a certain point than it did me. Because I killed everything between points A and B and she just QT all the time and told her that's why I had more fun with the game than she did and finished it unlike her who got bored and didn't. Because she did fully take advantage of the whole world. I do have to agree with someone above that Morrowind was a better game than Oblivion too.

snipes1014726d ago

Well the Oblivion-style fast travel is only available for places you have already travelled to. The Morrowind-style on is available right away.

On another note, if you prefer to walk to every city and explore things thoroughly, just don't fast travel. Problem solved.

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Hazmat134727d ago

i hope we can find gold nuggets and like melt them in a like a sword shape ya know? that would be cool!

Breostag4727d ago

That would be EPIC!! *drools*

DaCajun4726d ago

They should introduce real world metallurgy. Like making a sword from steal and oil cooling it gives it certain properties but cooling it with air or water gives it completely different properties. Also mixing different metals together at different percentages causes the metals structure to change and give it different attributes but that would be too much for the ADHD crowd to handle, they just want to mash buttons blindly.

aPerson4727d ago

Can't wait for the E3 demo.

Frak4727d ago

guregtiwyr guifrufgrhvrrrhj\\SJYRIMMMMMMM MMMM

Neoninja4727d ago

Translation for ya Ismael

guregtiwyr guifrufgrhvrrrhj\\SJYRIMMMMMMM MMMM = Oh my god! Oh my god! This is gonna be one crazy epic game to the point I can't remember English!

If anyone else needs something translated they don't understand feel free to call me!

Veni Vidi Vici4726d ago (Edited 4726d ago )

Umm....it says there's no hand-to-hand combat anymore. Am I missing something. It's been years since I played Oblivion but wasn't hand-to-hand predominantly the main way to fight people? What's the point of melee weapons if you don't have h2h fighting?

Someone please explain this if I'm missing something here.

Edit: Nevermind. I read a different article that was more descriptive and it made the distinction that it was the H2H "skill" that was removed. Not H2H combat itself.

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60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

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70°

I'm Replaying Skyrim (again), and So Should You

Replaying Skyrim after 13 years is a reminder of the progress made in western RPGs over the last decade, but also what's been lost.

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Community37d ago
anast37d ago

I tried, but it's a poorly made game that insults its customers.

lucian22937d ago

nah, only mods make it decent, and even then it's bad, and this is after i modded for at least 3 years

Nittdarko37d ago

Funnily enough, I'm about to play it for the first time in VR with 1000 mods to make the game playable, as is the Bethesda way

110°

The 7 Best Western RPGs: Immersive Adventures

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.

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SimpleSlave37d ago

"I started playing games yesterday" the List... Meh!

How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera

And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

DustMan37d ago

Loved Alpha Protocol in all it's glorious jank. Great game.

SimpleSlave37d ago (Edited 37d ago )

Not only glorious jank, but the idea that the story can completely change depending on what you do, or say, or side with, makes it one of the most forward thinking games ever. The amount of story permutation is the equivalent of a Hitman level but in Story Form. And it wasn't just that the story changed, no, it was that you met completely new characters, or missed them, depending on your choices. Made Mass Effect feel static in comparison.

Alpha Protocol was absolutely glorious, indeed. And it was, and still is, more Next Gen than most anything out there these days. In this regard at least.

Pity.