From Strategyinformer.com: "Strategy Informer: You've mentioned how the story missions are going to provide unique experiences not possible in the main game. Is there a reason for that? Can the technology not handle it?
James Torbit: It's more to do with tying those events into the storyline. There's two halves here - the first half is the open world gameplay, bunch of toys in a box, the other half is the story line and these moments that you're going to have on the missions. We don't want them to be arbitrary, and many of them are very complex. Some of these are very difficult to build especially outside of the context of a mission, and they are technically difficult to achieve. But these are moments we want so we keep them in the game."
GF365: "We all love experimenting with character creation to make unique protagonists. These are the games with the best character creation systems."
Slightly disappointing game but Wo Long had a good creator. I was impressed by Oblivion back in what 05, 06? But the worst i have ever seen, clearly, Valheim.
Honestly the one I remember being easiest and flexible enough to make any character I imagined was the PS2 WWE games, and Saints Row 2. I did really enjoy Dragons dogmas character creation too
Lol CP 2077 is one of the easiest and less detailed editors around. It's all a mish-mash of presets.
GF365: "Whether it be style, speed or firepower, these rides are sure to satisfy. Here are our picks for the ten best vehicles in video games."
The Suzuki Escudo Pikes Peak from the Gran Turismo series
Nissan Skyline from Need for Speed Underground
Motorcycle Steamroller from Dead Rising 3
And finally a car you never drive but saves your ass over and over : Honey Badger from COD MW2
I was thinking of Mad Max. That V8 felt really good to drive around in, especially with upgrades.
In a recent podcast with Wassup Conversations, Scott Phillips the director of many games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4 talks about behind the scenes of those games.
Oh great another one of these GTA clones? I thought 2011 was going to be the perfect year for games but I guess I was wront. Now its about 95% perfect,
think about this how many other publishers/studios tried to copy gta and failed in a very bad way. so when THQ made the first SR i was more against the idea than anyone, but if i am to say it wasn't fun than i would be lying
also map size really? they said even though map size is smaller you will have more to do and my guess is instead of having extra space to drive i much rather it be more interesting
My point was just wait let the game come out if they just improve SR2 with a new engine and a more diverse yet still goofy story than they did their job
think i am the only one a lot of gaming media has said what i am saying now.
i am hoping for a new GTA that would be amazing but if its gonna be like GTA4 than i will not buy it at 60
we play games for fun and whether you like it or not gta 4 was not fun it was a much more serious take on gaming. I played through it 2 times that bank robbing was the best mission
yet in GTA:VC andgta:sa i can name you more missions from top of my head
just give us a HD remakes of gta 3,vc and sa along with 2 psp gta games