I thought I knew about the game industry. For many years now (or as many as a 20 year old can have) I have dedicated myself to learning the ins and outs of the business that I see as the future of art and entertainment. I’ve checked news sites daily, poured over the latest NPD numbers, and even put a few books on the subject under my belt. My knowledge on games was quite vast and, man, was I proud about it.
At least, that’s what I thought…
Shaz from Pixel Swish: “Both Insomniac Games and Ubisoft have given us games with dual protagonists. However, where Ratchet and Clank: Rift Apart’s duo feel exactly the same, Assassin’s Creed Shadow’s Yasuke and Naoe feel unique.”
They are exactly the same because it's another version of Ratchet within the multiverse. It's not Ratchet himself or a female version of him but it's someone else who's taken his place / role within that Universe.
with ratchet, they are the same, they play the exact same.
im not even sure why this needs to be said, we all know.
They weren't trying to make them play differently, literally 2 versions of the same person. Wo ur saying they failed at something they never set out to do 🤨
What in the f who even thought of that concept and connect these two games that released years apart and have nothing to do with each other.
You could of said fuel protagonist vs other times where AC did duel protagonist or a game like GTA v that allows for on the fly switching
Like how desperate are they for clicks
Rivet's character was more useless and forced than Abby from TLOU2.
MULTIVERSESSSSSSS!!! Remember that trend people lol? Also remeber how a beloved vilain Dr Neferious was reduced to a braindead wimp and a parody of himself?
Insomniac's Ted Price talks about the ballooning game development costs, and how it was a studio decision to focus on single-player games.
I'll be that guy. Their writing needs work cause the story in both Spiderman games were pretty bad. I'm all for more SP games, I prefer em, but man is writing in games in general just gawd awful.
Where are the days where we could have both a really good story and a really fun multiplayer without sacrificing one of the two.. It doesn’t have to be a live service title to be multiplayer. I understand there’s a lot of work that goes into keeping up with it, but still.
Insomniac: "An update about our VR titles: they're coming back to the Meta Store!
The affected games should be live again: Edge of Nowhere, Stormland, and Feral Rites. 🥽
VR players, we appreciate your patience while we work with Meta restore access to these games."
Great read. This should shut up a lot of people who think making a game is cake.
If the Publisher is dedicated to the Dev time and has the cash to back the game and the Developer has the idea and the skills to produce quality then making a AAA game is not hard. You go from AAA to C real quick when a Publisher pushes up release slots or slashes the budget or Developers lack the AAA skill.
sure the programming and debugging is long and tedious but once you graduate school those skills are second nature.
The hard part is getting the right Publisher with the right Developer with the right idea. As in many cases all the parts of dedication to a AAA title are not there and you end up with Haze!
Look at Blizzard and Valve, they take forever to make a game but they are perfect every time because the dedication and all the parts are there for them to succeed.
wow this just blew my mind i thought it was a piece of cake to make an AAA game.
Clearly
The best way to make an aaa is to innovate in either gameplay, story, or graphics.