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130°

Making a AAA Game is Hard

I thought I knew about the game industry. For many years now (or as many as a 20 year old can have) I have dedicated myself to learning the ins and outs of the business that I see as the future of art and entertainment. I’ve checked news sites daily, poured over the latest NPD numbers, and even put a few books on the subject under my belt. My knowledge on games was quite vast and, man, was I proud about it.

At least, that’s what I thought…

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Seijoru5134d ago

Great read. This should shut up a lot of people who think making a game is cake.

no_more_heroes5134d ago

That's why I hate when people get super-ultra-mega-hyper-ridicul ously picky about one single, solitary out-of-place pixel or polygon. At times, entry level C++ left me scratching my head so hard I reached the bone.

socomnick5134d ago

Yea making a AAA game is hard, most studios including Insomniac have yet to make one.

Too many variables, too much luck involved.

showtimefolks5134d ago (Edited 5134d ago )

where if a get gets the hype and doesn't get the 9.5 its a automatic failure.

i read it so many time oh it only got 8.0 or 8.5 not worth the price yet all these FPS with almost same online and 4-5 hrs story can sell millions:

case and point:

homefront sold over one million fast because noobs just paid attention to THQ's big advertisement push and bought the game. yet games like dead space 2 have trouble selling how does that make sense?

ATiElite

problem is when games come out these gaming sites will always ask for what a game is doing taht's new look at uncharted 2 gametrailers review said its the same old same old. yet COD has been the same old

not hating on COD more power to those who play it my point being WHY DO WE HAVE DOUBLE STANDARDS HALO CAN BE THE SAME YET ANOTHER GAME FROM 3RD PARTY CAN'T?

if this trend continues all we will get will be 10FPS every year and maybe 2 or 3 other games

open your eyes
open your mind to new ideas

and insomniac are one of the best DEVS in gaming industry today

they have gotten the best place to work award like 4-5 years in a row

ATiElite5134d ago

If the Publisher is dedicated to the Dev time and has the cash to back the game and the Developer has the idea and the skills to produce quality then making a AAA game is not hard. You go from AAA to C real quick when a Publisher pushes up release slots or slashes the budget or Developers lack the AAA skill.

sure the programming and debugging is long and tedious but once you graduate school those skills are second nature.

The hard part is getting the right Publisher with the right Developer with the right idea. As in many cases all the parts of dedication to a AAA title are not there and you end up with Haze!

Look at Blizzard and Valve, they take forever to make a game but they are perfect every time because the dedication and all the parts are there for them to succeed.

stealth500k5134d ago

and we get 1 game a year from them

If every developer only made 1 game a year

there would be droughts for games every month

midgard2275134d ago

oh wow atielite, i didnt know you made games! make me one! i Want! i Want!!!

ATiElite5134d ago (Edited 5134d ago )

Re-read my post but this time use your brain a little and some maturity.

anyway doing roofing in Desert Climates or being a coal miner or changing the light bulbs on the antennas on top of skyscrapers is hard work.

Sitting in an office on a computer is difficult and frustrating at times but not hard.

Sure I'll make you a game as soon as you give me $60 million up front for my Studio, equipment, and Development time! Plus I want 5 points for every retail copy sold over 1 million and 10 points on every Digital copy sold after 500k and 12 points for every copy streamed.

Now what type of game do you want me to make and for what platform. when you figure all that out send a cashiers check and a contract to my Business lawyer!

Twilightx75134d ago (Edited 5134d ago )

@AtiElite

If you seriously think that roofing or mining or changing light bulbs, regardless of the environment, is harder work than creating bug-free, innovative, AAA software, then you must live a very sheltered life. Anybody can do manual labor, not everyone can have the talent or skill to create incredible games.

DrRichtofen5133d ago (Edited 5133d ago )

@ twilight are you retarded? being a miner, light changer for skycrapers and roofer in the desert is way more harder and dangerous than making games and they don't get paid as much either. Frustration is about the only tedious thing a programmer has to worry about when coding.

ExitToExisT5134d ago

wow this just blew my mind i thought it was a piece of cake to make an AAA game.

nightmarex1215134d ago

The best way to make an aaa is to innovate in either gameplay, story, or graphics.

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130°

How ‘Assassin’s Creed Shadows’ Did Dual Protagonists Right (And Ratchet & Clank: Rift Apart Didn’t)

Shaz from Pixel Swish: “Both Insomniac Games and Ubisoft have given us games with dual protagonists. However, where Ratchet and Clank: Rift Apart’s duo feel exactly the same, Assassin’s Creed Shadow’s Yasuke and Naoe feel unique.”

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-Foxtrot73d ago

They are exactly the same because it's another version of Ratchet within the multiverse. It's not Ratchet himself or a female version of him but it's someone else who's taken his place / role within that Universe.

The_Hooligan71d ago

Agreed! A better comparison take would have been between AC Syndicate and AC Shadows.

gold_drake73d ago

with ratchet, they are the same, they play the exact same.

im not even sure why this needs to be said, we all know.

isarai73d ago

They weren't trying to make them play differently, literally 2 versions of the same person. Wo ur saying they failed at something they never set out to do 🤨

Profchaos71d ago

What in the f who even thought of that concept and connect these two games that released years apart and have nothing to do with each other.

You could of said fuel protagonist vs other times where AC did duel protagonist or a game like GTA v that allows for on the fly switching

Like how desperate are they for clicks

Levii_9271d ago

Rivet's character was more useless and forced than Abby from TLOU2.

MULTIVERSESSSSSSS!!! Remember that trend people lol? Also remeber how a beloved vilain Dr Neferious was reduced to a braindead wimp and a parody of himself?

P_Bomb71d ago

“MULTIVERSESSSSSSS!!! Remember that trend people lol?”

It’s still going on. Especially @ Marvel.

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140°

Insomniac Collectively Decided to "Double Down on Story-Driven Character Action Games"

Insomniac's Ted Price talks about the ballooning game development costs, and how it was a studio decision to focus on single-player games.

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Put a credit for the original (paywalled) source in your submission, this one- https://www.gamefile.news/p/ted-price-insomniac-ratchet-clank-spider-man-trump
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Cacabunga94d ago (Edited 94d ago )

Wise decision, but give up a little on spiderman please as well

darkwalker94d ago

In other words, Sony forced them lol.

isarai93d ago

Literally only ever made sp games even when they left sony 🙄😒

-Foxtrot93d ago (Edited 93d ago )

Not really. These days it would be more believable if you found out Sony tried to force them do generic live service slop

isarai93d ago

Which they did and cancelled it, thank goodness 😆

Inverno94d ago

I'll be that guy. Their writing needs work cause the story in both Spiderman games were pretty bad. I'm all for more SP games, I prefer em, but man is writing in games in general just gawd awful.

Extermin8or3_93d ago

First spidermans writing was fine, second hand some points where it could have been better and based on the leaks due to the hack alot of content for cut for whatever reason. Had it managed to stick to the story that was originally written without the sometimes frankly weird changes that were made - it would have been much better written.

Inverno93d ago

I thought the first game was too crowded and the characters that should've gotten more attention didn't get enough due to having a rushed Sinister 6 inclusion. But hey thnx for the reply rather than just hitting the disagree.

-Foxtrot93d ago

"enough due to having a rushed Sinister 6 inclusion"

It wouldn't be so bad if they continued this development in background of Spiderman 2 so when Spiderman 3 comes you had the Green Goblin and the Sinister Six as the end goal.

Oh but no...they decided to have Kraven kill most of them off screen and them kill Kraven off at the end when he was part of the original Sinister Six in the comics, how dumb can you get.

Flewid63893d ago

This isn't even the consensus on these games.

-Foxtrot93d ago (Edited 93d ago )

Depends on what game

First Spiderman had a great story

Miles Morales was alright changing the Tinkerer, giving them a brand new origin as Miles old friend to give him a villain over creating his own original villain (which he REALLY needs, even in the comics) was pretty silly. Some of her decisions, writing wise, in the game just made no sense where her sacrifice in the end didn't feel earned.

Spiderman 2...I'll give you that one. They tried to include far too many things story wise and they just couldn't spin that many plates. Harry's return, friction with MJ, Miles, Miles friends and Family, Hailey, Venom, the Symbiote war, Kraven and his Last Hunt. It just felt all over the place and Peter didn't to really shine like he did in the first game.

Extermin8or3_92d ago

Second game was subject to loads of cuts which is why the story feels off I think. https://youtu.be/VEONGKG1gL...

Travesty94d ago

Where are the days where we could have both a really good story and a really fun multiplayer without sacrificing one of the two.. It doesn’t have to be a live service title to be multiplayer. I understand there’s a lot of work that goes into keeping up with it, but still.

Inverno93d ago

Those days were left on the PS360 era. I spent too much time during my depressed teenage years playing and sucking at Uncharted 2. I know people really enjoyed the Gears MP too, and Halo doesn't need to even be explained. Some games did it right, too many tacked it on, and F2P ruined it all.

isarai93d ago

I think the main problem is that everyone overthinks the multiplayer. It doesn't have to be some Grand live service game with season passes and a giant open world map with a Battle Royale mode.

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90°

Insomniac's Delisted VR Games Are Back on the Meta Store

Insomniac: "An update about our VR titles: they're coming back to the Meta Store!

The affected games should be live again: Edge of Nowhere, Stormland, and Feral Rites. 🥽

VR players, we appreciate your patience while we work with Meta restore access to these games."

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