There is a formula that RPGs usually follow. You start at Point A with an overarching story objective. Sixty or so hours later (depending upon how many side quests you complete), you fight a massive, sometimes frustrating boss battle to arrive at Point B. Your level of frustration in that final encounter is determined by how well you’ve improved your character during the journey. Developer Spellbound’s Arcania: Gothic 4 fits into that paradigm like a glove. But whereas other games of the genre weigh you down with dozens of useless diversions, Arcania offers a streamlined version of the RPG that helps make that trip from A to B enjoyable.