There’s no button mashing here, and no blind attacks where you come out blasting and hope for the best. It’s a planner’s game where a slight misstep may cost you one of your units, or even your entire squad. In many of the levels the player is out-gunned, out-manned, and outclassed – in order to succeed they must be creative and find not only a way to escape their conditions, but to overcome them. Each level keeps track of how well the player does by awarding them stars based on how much damage that they took in that level. There is also a ranking system that goes along with this but it seems to be purely decorative.