Terraria released early, and many people are having a great deal of fun with it. Some have told stories of intense sessions that last longer than a workday at a time. That said, some of those same people have already maxed out their characters and are forced to either start anew, or begin extremely creative building projects because they have already accomplished the major objectives of the game. (Boss fights, best armor/weapons/accessories, etc.)
ESTNN says: "If you're looking to get your fix outside of Mojang's popular sandbox, these games are some of the best the genre has to offer."
Let's take a step back into the good old days when Wi-Fi and data were nothing to worry about and look at the very Best Offline iPhone Games.
Xbox Game Pass Quests recently reset for the month of August. So if you try to collect as many Microsoft Rewards points as possible, there's a new set available now.
This is not what I would call value for money spent. They give you quests in liveservice games to get you "re-engaged" with the monetization schemes or to get you hooked or so you at least spend some extra on skins and loot boxes. Then they dole out paltry points after you have already paid extra for whichever liveservice within a liveservice that you are already paying for. My worry is people can't actually be that stupid to fall for this, can they?
The great thing about it being a simple 2D game is that it allows the developers to easily add in content. The game is the # 1 selling game on steam with almost no marketing. I think they would want to support the game and add in new content.
As much as i want new content i feel that them making the current items more rarer would keep the game alive longer for new buyers, it just felt way to easy to get the best stuff. Hell, i'm even starting fresh but i'm limiting myself to certain items just so it stays a challenge.
The only problem I have so far is the the fact they made it with XNA.
Iv been trying for 3 days now to get XNA 4.0 installed.