Third-person tactical shooters have fallen by the wayside to their FPS cousins; could SOCOM 4 revive the series and genre now that Zipper Interactive has taken back the reigns?
Personally, I loved the online beta. I will be keeping an eye on this game and probably buying it eventually.
Beat it on Elite yesterday. Now going through again, upgrading weapons and looking for hidden stuff etc.
Pretty brief review. In regard to the 1P game, I wonder if they were too busy skipping cut scenes that they also skipped the tutorials. You can assign multiple destination points for your squad, so if you don't want them to run in front of you, don't tell them to do so.... Just set the first destination point off to the side somewhere, then the second one closer to or where you want them to wait. They will follow the path, 1 > 2, or 1 > 2 > 3 etc. Is that really so difficult to grasp? Furthermore, if you want them to specifically do stuff when at the point you instructed, place your crosshair over an enemy and 'assign' that enemy to a squad. Provided they can make the shot, and are capable of hitting with their weapon, they'll normally do a very good job of wasting the target. Again, this is a basic and fundamental part of the gameplay. If you can't grasp this then you don't stand a chance on the Hard or Elite difficulty levels.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.