On the contrary, if they can learn from their mistakes and deliver a game that isn't broken, it would be great. I haven't played Alpha Protocol, but all I heard about it was that it had an engaging story and a great dialog system, with the rest being average or below.
That's too bad. But if they do make Alpha Protocol 2 someday, I surely hope it won't end up being a Kane 1 Lynch 2 type of sequel.
i'm playing it now. and while the controls are annoying, and the gameplay itself is not great; i still feel compelled to keep playing. it has a lot of good qualities too. i would definitely be interested in a sequel.
it's funny, i see some of the most boring, bland games get so much praise on this site. but when a company attempts something ambitious, and they make it multiplatform, people can't wait to slam it.
I was looking forward to getting AP based on its premise, but talks of the bugs and numerous glitches swayed me from getting it. Like you said, if they resolved these issues in a possible sequel, I'd at least keep an eye on it.
Having bought it used for about $12, I can say AP's a really good $12 game. $60? I'd have been majorly unhappy. If they made an AP2 for $39 debut price or get it up to $60 quality all around, that'd be great because it had some nice ideas.
Why not? See, that is just the problem with the videogame industry today. It is as if when you don't get it right the first time, you're supposed to just give up and move onto something different. What ever happened to learning from your mistakes, listening to feedback, and implementing those improvements the 2nd time through?
Alpha Protocol was a great concept and if the gameplay was better and the story was a bit more deep, Alpha Protocol could have been a 2010 RPG of the Year contender.
The idea of a modern day spy-espionage RPG is a very unique concept and the only thing Obsidian needs to do the 2nd time around is to take in the feedback and not make the mistakes they did the first time.
I loved the first game, played through it three times and got a different ending each time.
Biggest complaint I heard about the game (outside of the glitches and bugs) was the stealth system. People wanted to be able to stealth their way through the entire game and not fight a single enemy, so they sunk all their points into making a character who can do just that. They then got stuck on the bosses when their character couldn't even shoot straight due to not having any weapons training. They offered this as proof that the stealth mechanic was broken.
I, on the other hand, built a character that could sneak through every level while at the same time being an expert with a pistol. Had no trouble with any bosses. It is all in how you play the game.
You do have a good point, GameZenith. Much like Assassins creed. Series got better over time. I just could not even get into the concept of this game mentioned.
Pretty much this. I honestly have no idea how this studio is still around. They have butchered every IP they have ever worked on, and once they make their own IP, it's a piece of shit that nobody plays or buys. The only reason they make money is by leeching sales off the hard work of other studios who established strong IPs.
Dungeon Seige 3 is a prime example. AS if making it into an 8 hour console action game wasn't bad enough, the co-op (arguably the main reason most people even PLAY dungeon crawlers) is an absolute joke. No experience gain or item collection for anyone but the host of the game? Really? In this day and age? You have got to be kidding me. And the fact that so few people actually know that fact seems like a shady business practice from Obsidian. They know people wont like it and they are purposely being hush about it so people will go out and buy 4 copies amongst their friends and find out what a joke the co-op is first hand. I was about to do the same with 3 of my friends but now none of us will be purchasing it. I'm sure a lot of others wont buy that piece of crap because of that simple mechanic alone.
I wont even get started on the other IPs they have ran into the ground. This studio is a parasite and it needs to be destroyed.
I will never buy another game that Obsidian makes. Fallout: New Vegas was completely buggy, and Alpha Protocol makes me cry because it has so much potential.
All they are is a sequel developer (besides Alpha Protocol). Bioware used to use them, and now Bethesda. Their games are NEVER as good as the ones they are copying.
Alpha Protocol is one of my favorite games this gen. The game really is brilliant. I would love nothing more than a sequel. It could be a monster success.
Yeah!Come on,obsidian! this time around just don't go with Sega.AP2 will be epic.This is one of the few games this gen that i have treasured and play it every now and then.Most games can't compel you to continue playing with even utmost polish,AP compels you to play it with almost no polish bcoz content really matters and it had them in loads.
Because at the time it was labled as a multiplat Mass Effect clone at the time it came out. I played the game and outside controls it had potential. "If" they make a 2 I hope the controls are a lot better, AND customizable (I hate games that use R2 as fire...)
I love that game. The only thing I'd correct would probably be the way say if you put points in stealth or guns, then you should feel the difference.
You know so if I'm playing through as stealth with a silence'd pistol with all the upgrades for it then it should show. As opposed to say leveling up shotgun and armor.
I don't think it was buggy and I liked the story as well. I'd say 7-7.5 easy.
I finished it, but wasn't compelled for a 2nd run. My biggest issue was how poor it still turned out after such a long delay. The concept is great, just poorly executed. If at 1st you don't succeed...
I would welcome another game like that. I actually enjoyed playing it even though there were some bugs in it. People complain about Obsidian, but the games they have made have been pretty good. I think they should use their own engine this time instead of the pieces of crap they got stuck with before.
I actually enjoyed AP, played it 3 times. Every time I played it I was able to get different outcomes from the story & characters very unique in that respect. A lot of games talk about your decisions affecting the game but this game really delivers. If they could only clean up the gameplay....
I liked the first one. It just needed more time to polish it up. I never had any freezing or glitches like I do in New Vegas. I say give Alpha Protocol a second chance with a sequel.
I feel like Alpha Protocol is one of the most frustrating games this gen. I like the ideas, I like what they were trying to do, but if they just took even another year to perfect it, it could have been great.
I agree man. I remember thinking that Alpha Protocol sounded awesome when they were first doing previews ect. I think the industry as a whole is a little too cutthroat for it's own good. I felt that it should have been awesome... Oh well..
I love how 2 people can say basically the same exact thing, yet 1 has disagrees & the other doesn't. Gotta love this system.
Anyways Pirate, I agree. The premise is awesome. For the most part, it delivered on your choices affecting results. Just glitchy as all hell. I can somewhat forgive the graphics, but with such a delay, it should have been worlds better overall.
Alpha Protocol has so much potential to be great but fell miserably short.
All the mistakes, bugs, bad game play, things needed changed, and over all quality of product have ALL been pointed out by gamers, reviewers, and even other devs. They just need to correct these things and AP2 would be great.
even better just fix AP and release an Enhanced Edition like CD Project Red did when they totally fixed The Witcher and just like CD Project Red DO NOT charge current owners for it and discount the new version.
it's all up to the Devs and it couldn't be any easier cause the game has a community telling what to fix.
Like most I avoided this game due to the general response and boy was I surprised to find out how arse-facedly wrong that general response was.
In fact if anything proved reviewers give scores they're felt "compelled" (or paid) to give AP is probably it. The gameplay (on pc mind you) was great, controls okay, story and dialogue amazing, graphics above par and it is STILL UNMATCHED in terms of both gameplay and story variation in decision making. I have a friend who played it at the same time as me, we discussed our play throughs afterwards and it seemed like we played completely different games. Different endings, relationships, routes, perks based on choices, real consequences to "doing the right thing", the game didn't deserve an ounce of the flak it got.
The one issue I had? Loading issues on PC every time enemies where spawned in the next room, but even that gripe wasn't enough to make me pick another COD or Gears of Brown over this quality title.
Please don't
LOL , please dont bother.
I will never buy another game that Obsidian makes. Fallout: New Vegas was completely buggy, and Alpha Protocol makes me cry because it has so much potential.
All they are is a sequel developer (besides Alpha Protocol). Bioware used to use them, and now Bethesda. Their games are NEVER as good as the ones they are copying.
After playing Alpha Protocol for 2-2.5hours I had to put it down because it was so boring. I think they should focus their efforts on something else.
Alpha Protocol is one of my favorite games this gen. The game really is brilliant. I would love nothing more than a sequel. It could be a monster success.