Steve Peacock says: "Let me make this perfectly clear from the outset: I am not a prude in any way. I swear at things all the time, usually inanimate things and cats, for my life is full of both right now and neither doing anything to make my existence easier. I do not, however, consider my swearing to be funny in and of itself. It takes a skilful use of language to make curse words funny and, in that regard, I’m not quite sure whether Hector: Badge of Carnage manages it."
The Nerd Stash: "Abiotic Factor combines some of the funniest and more challenging elements into a facility where dimensional barriers have dissipated."
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Another Crab's Treasure spends much of its runtime commenting on the dangers of capitalism, and the character of Firth is the perfect example of that.