Platform Nation: I would like to pose a question to our community here at Platform Nation about something that I have been on the fence with when I consider the future of gaming. Should video games, both in terms of game mechanics as well as storyline, continue to strive toward realism? Sure, it’s more realistic that the protagonist of an FPS game can only carry two weapons at a time, but is it more fun that way? Do games such as Homefront or the infamous airport slaughter level in Call of Duty strike a chord that is too close to home? Or is this exactly what people want to see?
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Overall yes, but in some games no. I don't mind realism in graphics and effects in shooters as I realise that it's just a game although in gameplay terms I don't want it to get to the point where the recover feature is done away with. In games intended to just give the user fun I wouldn't say that it's important.
I like seeing graphics look good, but I do not play realistic game often, I prefer a stylized look, such as Final Fantasy and such.
I'm so tired of this argument. A "realistic" style can be just as effective as more "artistic" styles and vice versa. Art style really depends on how you utilize it within the context of the game.
Depends. I'd love to see a balance.
I love Bulletstorm, but on the other hand I also LOVE L.A Noire and it's realistic take on 40's crimefighting.
I say there should be a balance.
Let there be realistic games like Heavy Rain, L.A Noire, Operation Flashpoint, Mafia 2, etc...
While let's still have our fare shares of games like Duke Nukem, and Bulletstorm.
Because that's what gaming is all about, choices.
Depends on the game and what you're going for. All FPS should not necessarily be real. I could not picture games like Battlefield playing like Halo or vice versa. I like diversity as I am sure many others do. If all that we had to play were Call of Duties or Battlefields or Resistance it would become monotonous. People complain about Call of Duty being for noobs, doesn't change the formula and whatnot, but I personally welcome it. It may or may not be might favorite FPS, but the fact that it's there amongst other FPS gives me and other gamers options. I like the silliness of Duke Nukem, but I also like the serious undertones to a game like Heavy Rain or Metal Gear. To each his own but options are great for a gamer.