Assassin's Creed DVD issues fixed?

Apparently the guy who came forward on the current issues facing assassin's creed for the xbox 360 and the ps3 has at least withdrawn his statement for the 360 now claiming "There's no problem anymore".? This was apparently after receiving a phone call from Jade Raymond.

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Blankman6109d ago

Microsoft pockets run deep.

power of Green 6109d ago

Yah it sucks MSFT has to pay while Sony gets the same treatment for free due to fear or angry fanboys.

Vip3r6109d ago

Well at least Sony cares about its fanboys.

unlimited6109d ago

wow fanboys .the ps3 have the same memory as the 360 but split..once they learn how to use it then their wont be any problems. this is the reason they should buld the game ground up from the ps3 and port it to the 360 it be easy on them.as for the 360 their compression method but it takes out quality from the games. or they can put it on two disk..

marinelife96109d ago

LMAOF @ I learned my lesson. I bet you did!

Panthers6109d ago

I cant believe this news is such a big deal. There is no interview other than those 2 lines and no credibility to the report.

And if it is true, which it just sounds like he is trying not to lose his job, than good. The more issues they fix the better. Maybe it will get released on time.

ATLRoAcH6109d ago (Edited 6109d ago )

Since when does everyone on this site think they know everything.I don't talk sh!t about the 360, so don't talk sh!t about the PS3.Anyone who works for Sony or Microsoft please raise your hand.....Thats what I thought.A lot of these comments are spoken with true ignorance.

If anyones knows Patrice Desilet's e-mail address I'll ask him about the PS3 myself.


DVD will never be a limitation because you can always use 2 or more. Or you can download content, and for you ignorant sony fans who always chime in with, "but not in an open ended world", WRONG. All you have to do is have 2 discs, download one to the hardrive and problem solved. Or many other solutions like putting the whole world on multiple discs and spreading the missions across them. NO MATTER WHAT DVD WILL NEVE BE A LIMIT. Some PS3 games already download content to the harddrive in order to play better. So this solution is actually a better way to do open ended worlds because of faster procedural loading. BUT the PS3 memory problems are a NIGHTMARE. You can not get around it. The bandwidth is never any wider than half of the 360. All you sony kids sure do whine a lot, which makes since considering your average age of 8 years old. That also explains how you are so stupid to keep throwing up ridiculous, completely wrong ideas about a split memory being anything like a real wide memory. Then you all agree with each other, LOL. The PS3 only is ever as wide as 256. And if you want the other 256 you have to do an INCREDIBLE amount of hard work to split the code up for 7 SPE's which is almost impossible. The PS3 will never have the memory of the 360 and it will always produce inferior games because of this. I know some little 8 year old will come on here now and say , "your wrong, the memeory is the same, just split" and act like that means they won the argument even though I just told you why the split memory is never wider 256. It's all about width people. But of course, even though the people arguments against mine will be old points I already proved wrong and made up BS that won't make sense, all you little sony girls will agree with each other like idiots, but don't worry about me, I know how 8 year olds are. Sony fans= 8year olds, general pop. with know knowledge of technology. Xbox fans= tech savvy adults who don't buy a console just because it says sony on it. This is why Xbox fans always seem so much smarter than sony fans, sony fans are general consumers who buy on brand name and don't know any better.

mark096109d ago

Yes the dvd will be a limit, and it already is, microsoft cant do your "install part of the game to hard drive" theory because alot of xbox360 owners dont have said hard drives.

ATLRoAcH6109d ago

But I'm 21 about to be 22.And I'm not here to argue about memory.I do know some developers (Naughty Dog and others) know how to make a game work fine and look beautiful on the PS3.Oh,and the Cell works differently than a standard processor.The Cell because of its structure doesn't need as many commands to the CPU to complete a task because of the SPEs thus doesn't requirer as much memory as a standard processor.The problems developers have is that they approach the Cell like its a standard processor and end up wasting memory with a lot of commands for the CPU that they will be able to avoid once they figure out the Cell and how to program for it.Microsoft's processor is very similar to the dual-core processor found in many computers today.And even though its better than old processors it still operates the same.So anyone who has programmed in the last ten years should get it pretty easy.This I will say is a plus for the 360 and people who develop for it.But by no means judge the PS3 that has barely gotten out of the gate and is already being judged by the software and not the hardware.Before I bought the PS3 I compared the specs of the two consoles and guess what I chose.I do not need to justify my purchase to you so I'll just let time tell you that you were wrong.Are you going to disagree with all the professionals that believe the PS3 has the most potential this generation?

+ Show (6) more repliesLast reply 6109d ago
MK_Red6109d ago

Even if all of them scream "there's no problem", the truth doesn't change. PS3 has problem of small memory and 360 has problem of disk capacity. Plain and simple.
Now stop ranting and publish the darn game. Can't wait for Assassins.

Jdash246109d ago

i know what you mean....i've been waiting to get my hands on this game since last may

just a few more weeks

Captain Tuttle6109d ago

they might be trying to lower expectations for the game though...at least that's what I in all of my "tinfoil hat wearing" glory thinks. I just have a strange feeling this game will disappoint across the board.

HowarthsNJ6109d ago

Two "S" words yes, but not the same.

The 360 has unified 512 memory that must be shared by the CPU and GPU.

The PS3 has 256 for CPU and 256 for the GPU (plus memory on each SPE).

Do you think developers can make full use of the 360's unified 512 by starving either the CPU or GPU of memory to give the other more ram?

The problem is memory management. Loading it through two paths as opposed to one.

Real gamer 4 life6109d ago

dude it was not that the ps3 doesn't have enough memory it was the ps3 architecture. Because the ps3 memory is spilt in half don't give me that.

Kleptic6109d ago

since day 1 the problem with the PS3 has always been the larger OS footprint...or in reality the amount of memory blocked off for future OS improvements, blocked off to developers that is (the OS currently doesn't use nearly as much memory as what is potentially available to it...further OS optimizations have also allowed for more memory to be free'd up to devs also)...

but...no matter what...people will always say that because the 360 has unified memory paths, that it has "more"...its funny...its ignorant...and it doesn't matter...the people saying it do not understand either systems hardware apparently (as a few posts up made a good point...are some of you under the impression that the CPU of a 360 could be using 512mb of ram for a certain intensive chunk of code?...I truely would like to see what is happening on screen in that instance)...

the 360 uses 32mb of its total 512mb of RAM for its OS...the PS3 currently has nearly 64mb (down from over 90 during launch) blocked off (its still unknown exactly what the OS footprint itself is) to devs of its total 512mb (half of which is server class XDR ram)...that is where the memory problems with the PS3 occur compared to the 360...but keep saying the 360 has more ram (it doesn't)...and keep saying that the 360 has "better" ram (it doesn't)...its been going on for over a year now...why stop now?

ATLRoAcH6109d ago

You have a point.Think about the PSP after what like two years out the cpu was fully unlocked to 333mhz.Thus making games better than they were able to be before.I just hope Sony isn't "blocking" for the same reason with the PS3.

tk6109d ago

The PS3 memory for the OS will make certain features available across all online titles - like chat, video etc. For the XB360 those features will be in the game code. So if the memory is in the OS or game - it will even out. Difference is that the PS3 features will be same right across titles.

Odion6109d ago

your actually completely wrong

The 360 has 512 of Ram for the GPU alone, while the system also has its own 256 megs of ram, just like a normal computer, the GFX card has its own ram and the system has its own.

the PS3 has 512 of ram that must be split between everything

achira6109d ago

odion you are a .... you are so wrong! the xbox360 has 512mb in total, gpu+cpu. i know you suck the d!ck of bill gates, but there are other ppl, who know the truth. the truth is 512 mb for ps3 and xbox360, the truth is the ps3 has far faster ram (XDR), the truth is developers need time to programm the ps3 correctly, the truth is the ps3 will blow the xbox360 out of the water. look here for specs of the 360: http://reviews.cnet.com/con...
what a moron, unbelievable, you should be banned.

Kleptic6109d ago

Odion......the rate at which you group words into phrases that state incorrect information is so high...that you should simply stop interacting with other human beings altogether...

+ Show (7) more repliesLast reply 6109d ago
BubblesDAVERAGE6109d ago

Just make the game small like gears of war...

FirstknighT6109d ago

If that doesn't work make it even smaller like Heavenly Sword.