School 26 is a worthwhile experience for girls in that 12-16 year old age range to play through, and would be a definite asset as a learning tool in schools. There are too many stories of the difficulties and traumas experienced by teenage girls on a daily basis, and while it’s too much to think this one game can solve those problems, there’s a good argument to be made that well-designed and well-thought out games like School 26 can be a part of the solution.
Gamesauce says: "Based in Vancouver, Canada, Silicon Sisters Interactive is a female-run game development company creating games for females. One such game is Everlove: Rose, a romance game where players follow the main character Rose as she searches for answers to her problems by entering past memories. Kirsten Forbes, COO, shares the story of Silicon Sisters and the creation of Everlove: Rose."
Telefilm Canada: What do a nomadic high school girl, a mystical creature called a ponycorn, and a documentary film exploring the trials and tribulations of the lives of indie game developers all have in common?
Drawing a blank? Shake off that stumped expression, put your game on pause, and look north.
School 26 isn't something to be judged as a normal game. It's a title with a very specific aim, and if you're outwith the target age group then there is no reason to touch this with a bargepole. However, if you're looking for something to introduce a young girl to certain issues it certainly does a very good job in a context that is easy to relate to.