Gershkovitch's comments were echoed by Clint Hocking earlier this month in a recent column for Edge magazine, and Silicon Sisters' COO Kirsten Forbes said that they have been following that conversation with great interest.
"We're trying to build games with a female sensibility," Gershkovitch added. "It's not impossible that men can build games for women, of course, but most men that go into video games build games that they want to play - not as much games for their sisters."
"My point of view is that most of that has been done from a male perspective, and I think it's important to ask what those games might have looked like if there had been females in design decision-making roles. That's a really crucial missing piece. You have women on teams, but rarely in decision-making roles. That's the idea we wanted to play with: what would that look like?"
Gamesauce says: "Based in Vancouver, Canada, Silicon Sisters Interactive is a female-run game development company creating games for females. One such game is Everlove: Rose, a romance game where players follow the main character Rose as she searches for answers to her problems by entering past memories. Kirsten Forbes, COO, shares the story of Silicon Sisters and the creation of Everlove: Rose."
Telefilm Canada: What do a nomadic high school girl, a mystical creature called a ponycorn, and a documentary film exploring the trials and tribulations of the lives of indie game developers all have in common?
Drawing a blank? Shake off that stumped expression, put your game on pause, and look north.
Elizabeth Burnette of Vivid Gamer writes: "Being a student can be tough. Moving from school to school numerous times can make that even tougher. School 26 has gamers playing as a teenage girl as she tries to make the 26th school the final one. Silicon Sisters’ debut title looks like a game fit for girls in the same age group as the one you play as. It is nice to see an unique title that doesn’t involve dress-up or make-up for young girls. But does School 26 have enough to satisfy even the everyday gamers?"
Well I disagree and so does Amy Hennig(Naughty Dog) & Kellee Santiago(thatgamecompany)