The following is an excerpt from the first of a two part interview the Killzone Community Team did with Killzone 2's technical director Michiel van der Leeuw.
"What's your current role within Guerrilla? What are your chief responsibilities?
I am currently Technical Director at Guerrilla. I go around putting my nose into everybody's business – especially if their business has anything to do with workflow, engine features, or new ideas. My main responsibilities include running the eight-man tech team and overseeing the four-man tools team. I also make sure that the engine technology we have is suitable for our game. My team and I mostly deal with the engine side, which includes graphics and sound, as well as the technology used by the other coders to get their work to run properly on PlayStation 3.
In the end, I'm the fall guy if our game gets low grades for frame drops or something like that. If our team delivers a smooth-running, gorgeous-looking product, I avoid getting hurt.
How did you get to be Technical Director on Killzone 2?
I've worked at Guerrilla for a long time. I was the lead programmer on the technology team for stretches of time, and also the lead programmer on the first Killzone title. I was put in charge of the technology team again after that game saw its release, but by then I was hardly programming anymore – my work consisted of planning, liaising with other studios, and making sure everybody was heading in the same direction. So it made more sense to change my title to Technical Director.
When and how did you break into the games industry?
The first game I worked on was Jazz Jackrabbit, which Arjan Brussee was programming for Epic Games I recall that Cliff Bleszinski was the game designer, level designer and artist. I was just in high school though, and I don't think any of my code ended up in the game. When Jazz Jackrabbit 2 came around, Arjan and I divided the programming work: I did most of the engine, the low-level code, and the editor, and Arjan focused on game code, networking and putting it all together.
It was awesome. I got to visit the US to work with the guys at Epic, and things just went from there. We finished Jazz Jackrabbit 2 - I'm still damn proud of that game – and we set up Orange Games in Arjan's office in Haarlem. We failed to produce any large high-quality games for a while, but at least we built up experience. At some point we merged with two other games companies, Digital Infinity and Formula, to gain the critical mass required to make something big. That turned out to be Killzone…"
Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
The deffered rendering is what makes this games motion blur/lighting look so freaking crazy. Imagine Killzone commercials all over ur t.v. and then finally in your PS3. Gonna be an AMAZING day!
i'll be getting KZ2 just to admire the graphics! ((:
or CliffyB ?? now we know why he changed it :D
...more on him than the game tho.
gg or gurilla ent shud just shut up they have nothing to say, nor does any 1 have anyhting to learn from them they are not even third class game devs , the are no 1s they are no1s in making games they have not contributed any thing worth even a glimse at and know they expect us to believe this killzone 2 hype sorry i wont.