STP: Streets of Rage 3 may have a boxing kangaroo, but it's also got slowdown, a steep difficulty curve, and zero new bonus features.
Brawlers reached their zenith in the early 1990s, but declined in popularity soon after. Put in your gumshield and prepare for fisticuffs as we find out why.
Games like Ninja Gaiden and Devil May Cry pride themselves on their often intense difficulty levels, so it is only fair that less skilled players are given option of making things little easier for themselves. After all, they paid for the video games and they have the right to experience as much of them as possible.
A lot of these developers forget that videogames are supposed to be fun, I understand that gamers love a challenge but don't mock or make fun of those that like to play for fun. Me personally if a game starts to feel like a chore or job I'm done with it there are some games I think are more fun playing on higher difficulty like Resident Evil & Borderlands but other gamers might not agree, I hate playing Halo, Madden & COD on higher difficulty but I have friends who love it. So don't belittle someone just because your skill level better that theirs, have fun at the expense of the game not another individual.
I play everything on the easiest. I want a good story and good fun, not a headache.
NLife:
Nostalgia sells and publishers know it. You just have to look at all the reboots, Definitive and Remastered Editions out there for proof. But there are, however, some titles that cannot be modernised no matter how much companies try. Sega beat-em-up Streets of Rage is perhaps one of the best examples of such defiance.