Neocrisis: EEDOO Technology Ltd. and SoftKinetic Studios today announced that EEDOO has selected SoftKinetic Studios’ gesture-recognition game DanceWall to be featured as a bundled title with the launch of the iSec gesture-recognition console system.
Softkinetic exec Eric Krzeslo explains how 3D depth sense camera and middleware, used in conjunction with the Oculus Rift and the new Razer headset, works in this exclusive interview from GDC 2015 in San Francisco.
VRFocus - With the Oculus Rift virtual reality (VR) head-mounted display's (HMD) second development kit (DK2) now having shipped to a good number of developers, support for the device is becoming more and more common. Today sees 3D vision and gesture recognition company SoftKinect add DK2 support to its own technology allowing developers to create hand controlled experiences without the need for other controllers. To celebrate, the company is hosting a competition using its ReachVR App.
Eric Krzeslo, chief marketing officer at SoftKinetic, explains what NVIDIA Tegra technology and its own gesture recognition software opens up for mobile video games in this exclusive interview from GDC 2014.