Morality has become the gaming theme of this generation. Black, and White, Good vs. Evil with some choices doing nothing to impact the long term plot. Gamers have experienced morality in games such as Fallout 3, Mass Effect, GTA IV, Bioshock as well as several others. Goozernation takes a look at the bigger questions and asks is morality really needed? Why do gamers always have to make a choice with consequences?
Fallout 3 game designer Bruce Nesmith explains that the upcoming remaster should revise the game's gunplay to be more modern.
Give us FO3 with all the dlc remastered like ESO. Load times faster, quality of life improvements, gun play improvements
I believe it shouldn't just be graphical they should make improvements where they can to make the game better. A simple face lift isn't what's needed
Still my favorite one. I remember getting a digital copy of FO3 when I got FO4(XBO). It was nice to finally play a stable version of the game. Then when I got a Series S it was an even better expierence. Quick resume and FPS boost made it feel like a whole new game. Updated gunplay would be very welcome though. One of the few things FO4 did better.
The rumoured Fallout 3 Remaster is still in development, but it will be years until fans get to play it on new platforms.
It's crazy New Vegas wasn't worked on first to launch alongside Fallout Season 2.
They could have added all the cut content they had planned but didn't have enough development time to add, possibly even expand on it a little more. For example, have the Vegas strip as one big hub over being chopped into smaller sections we have to keep loading into.
The only Fallout game I’ve played, PS3 had to keep stopping every few minutes to save. Next thing I knew the credits were rolling and I never did any side quest. I never replayed the game because of all the bugs the game had.
One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
i like morality choices in games. its gives me replay value, choice, decision and non linearity. its not like its needed in every single game but i enjoy games with a morality system in place. for me its not necessarily about being good or bad in the game but making choices with different outcomes and open ended decisions. it also gives me replay value, going through taking different routes and scenarios.
i can definitely see how someone would want a more linear, straight forward story though. i would imagine some gamers dont want to go back replaying a 30+ hour game just to make a different choice. like i said, i enjoy going back and doing 2 full playthroughs for both or multiple choices so i welcome the system.
It makes the game more fun....Fallout 3 is a textbook example.
It's a nice little touch but it's never handled realistically. Making the good or bad choice is always so obvious. Wish there was a game that blurred the line a little.
What about games where morality is present but doesn't matter that much, say Bioshock?
i prefer the subtlety of bioshock when it comes to morality, it's controlled but you still feel like you've made the decisions yourself.