When Microsoft released the Xbox 360 on November 22, 2005, it marked the first time that console gamers would be treated to high-definition graphics in all their detailed glory. It also marked the beginning of an era where major game publishers would impose a $10 next-gen tax -- $60 per game instead of the usual $50.
The best argument for justifying $60 games is the inflation of other mass media entertainment. Since 1984, the average cost of a movie ticket has nearly doubled. A hardcover book costs 30-50 percent more than it did in the same year, and cable prices have nearly tripled for the same period. Console video games, by comparison, tarried at a steadfast $50 per game for more than 20 years.
What about a rise in development costs -- the primary argument publishers used back in 2004 when first exploring the $60 game standard? While games undoubtedly cost more to make today than they did 20 years ago (think: HD visuals, voice acting, online support, motion-capture), the application of a $10 price increase is inconsistent at best.
"They want you to believe the devs under them are super stoked to work generative AI into their processes," continued Gaider, "but I assure you what they took as excitement was really a veiled wail of despair not unlike the time that team was informed of their new 'really cool' live service mandate.".
I think anyone with some common sense knew this, im glad i don't support their games anymore, what a sh!t company.
I said this yesterday. AI isn't what we want when it comes to crafting artistry. Alas, these soulless corporate morons don't care about their work, only about cutting corners as much as possible.
Has the rapid growth of Xbox made the ship too heavy? Following the closures of Tango Gameworks, Arkane Austin, and Roundhouse, we explore what the future of Xbox could look like.
This ship was never meant to sail, this ship was made from the get go to sink as fast as possible. It almost feels that they want to lower the standards of quality in the industry so that they can fit in
Xbox has no soul and Phil has no confidence, and it's impossible to say either do when they killed Tango and Arkane Austin.
Everything they've said since has only made them look worse to a point that they're actually less competent than Embracer.
Whe you release something like the series S and expect it not to hurt your business model, and developers have to have parity with games. Then you know Microsoft don't care. Series s is the final nail that broke developers,
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Here in the UK, a game is released at about £45. Thats $90 dollars!!!! The only time of recent that we haven't been screwed compared to you guys was for the Halo Legendary Edition, which we only paid the equivelent of an extra $10. 60 dollar game = 30 pound ... I wish!!
And don't even get me started on Console prices. When you guys complained about a $600 PS3, we got it 5 months later, and had to pay the equivelent of 850 dollars!!! And your $350 Xbox360, 500 dollar equivelent we pay now!
Well, thats my rant over
I've never complained about the price of games. If there's something that I think costs too much I'll wait until I can get it used. As for people in Europe and Australia I do think that you guys are getting screwed on prices. But a large portion of that is taxes that the government is imposing, not greed from the corporations.
If you're going to raise the price of games, raise the quality of games. Pretty graphics and too short or crappy gameplay isn't worth $60.
i would be over the moon if games cost £30 here in the UK!!!
$44.95 for TMNT (nes) for $44.95 in '89 was rough. eu & aus/nz definitely getting screwhole prices.