GamingUnion.net: "It's always been a wonder what goes on in the heads of FPS developers when they start to pull together a single player campaign. Are they doing it because they are genuinely interested in creating a unique world for players to immerse themselves in or because they started a story long ago and it's now officially time to finish for the sake of finishing it? For some franchises, like Killzone or Halo, I can see a point, there's some co-op involved and the respective IP certainly has a lot of history and lore for some fans to appreciate.
Yet, when a developer goes out of the way to create a franchise with the primary goal of taking down the current champion - Call of Duty, it strikes me as remarkable that anyone would even waste time on a single player mode. No one is singing any real praises over the offline campaign, which is really just useful for shock value during the initial launch period. In the long haul, the only feasible way to present a real threat to...
Licensing issues often leave many games forgotten. But all that aside, here are 10 classic games desperate for remasters.
The getaway
Smugglers run
Dead to rights
Worlds scariest police chases
Sure I’m missing a few.
Ape Escape.
Fun game but, wow, you need a college degree to understand the controls.
A remaster would also save you from having to constantly fight the camera.
Keep the music though. Those drum and bass tracks fit really well and haven't aged. Made me think that more games could work well with drum and bass tracks, but unfortunately it's a somewhat niche genre now.
Xenogears, Xenosaga trilogy, Vagrant Story, Drakengards, Parasite Eve and many more but I’ll start with those
The Black Ops series has featured some of the best and classic multiplayer maps in the Call of Duty franchise, and here's the top of them.
The Nerd Stash: "Developed by Treyarch Studios, Call of Duty: Black Ops games are some of the best in the series in terms of gameplay, story, and -- of course -- Zombies."
Black ops 4, because it was the last cod of duty I was able to dominate with a +2 k/d ratio. Before all the freaking cheating started to happen. It was nice catching people off guard and shooting at them first and getting the kill. Unlike now, where I shoot people first, but they gun me down with less hits, less time, literally feels like they can kill me in a split second. At times, they are able to run away after me shooting them way more than necessary, yet, the second I'm spotted, I'm dead, there's no me running away to cover. They can do cartwheels, summersaults, backflips and gun you down perfectly. They can shoot you across the map with perfect accuracy. They can jump around like morons and gun you down without even having to correct their aim. They have superman split second perfect reactions. That's the best way to describe it, everything they do is spot on perfect. They can spam and spray (no praying) their gun from far away, because they have no recoil or bullet spread. It always feels like I have to aim and also correct my aim when moving around, while these pricks don't have to do the same.
And yes, I know how to play fps games. I dominated many fps games like: Resistance 1&2, kz 2&3, Socom, MAG, Crysis, Gotham City Impostors, blitz brigade etc. all with 2-4 k/d ratio. Kz2 (lag input controls) and resistance (no aim assist in resistance) being the hardest and were the games I reached either close to a 3 k/d ratio or above.
I truly got to enjoy blacks ops 4 and got my money's worth out of it. Afterwords, I would either stop playing cod games after a while, because of the cheating, or would skip buying cod games for a year or two before buying another.
No.
#nuffsaid
I like titles like Vanquish that focus on the single-player, so I'd say no.
If the story is nothing more than an after thought, then perhaps that would be best.
I think if the purpose of the game is largely multiplayer, then yes, scrap the single player altogether. Battlefield did it for the most part, although you could still play by youself, but no one really missed the single player as that wasn't its intent.
I'd rather devs focus on outputting an awesome multiplayer experience than one that suffers because they were busy working on the single player at the same time.
I don't see a problem with it.
What I see a problem with, is mutliplayer-focussed games that include a half-assed story as a poor attempt to appease people. Just spend more time making a decent multiplayer component. Warhawk did it, and that game was awesome.