Interview with indie game dev Robin Arnott
indiePub has published an interview with indie game developer Robin Arnott from WRAUGHK Audio Design.
Deep Sea, Arnott's first game, won the Intel Innovation Award in indiePub's 2011 Independent Propeller Award competition.
From the interview article:
"To play Deep Sea you wear a modified gas mask that eliminates outside noises and light. Inside the mask are microphones that register your breathing and headphones that emit sound, the game's only feedback, which you use to track and kill sea creatures. Underwater weapons are fired using a joystick."











