X360A writes:
"“Hey, guys, this Rage game looks like Borderlands, right?” is a common comment if you look at the comments whenever anyone talks about id Software’s Rage. Apart from sharing an art-style, a similar dusty setting and a first-person view, the two titles are polar opposites. When we asked Matt Hooper, id Software’s Design Director, last week whether they were frustrated by the comparisons, Hooper said it’s only natural and that it didn’t frustrate them one iota."
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
John Carmack and idsoftware has been developing this game before fallout 3 and borderlands even began. It is the technology which has made it the long development cycle. This is the world's first and very most advanced sandbox engine running in 60fps@720p on consoles with even dropping 1 frame a true technical masterpiece and the dead city trailer running on 360 or ps3 would have sufficed anyone.
he says he cant tell us what it is, and then goes on to say that there are so many things that no one has ever done in it before that you just have to try it.
i assume that we'll get a very big demo of the game then, as we need to play "so many things" to know if we'll like it
Well the concept is a bit like Fallout and Borderlands, but graphically it doesn't remind me of those games. Rage looks much better...