IGN track down Rebellion for words and impressions on its handheld tie-in to the forthcoming sci-fi sequel:
While Rebellion might be wise to avoid the term minigame, with all it's connotations of soulless 30-second bursts of nonsensical family merriment, Aliens/Predator offers a public transport-friendly Survival Mode, which restricts you to a single arena with a five minute time limit. Your challenge is to face off against as many Alien hordes as you can. While it's one-player appeal may tire quickly, the ability to tackle two-player cooperative Survival Mode over the PSP's wireless link looks like it could be great fun.
With 15 levels and three paths through the game, as well as a collectables system for the completist, Aliens/Predator is looking every bit the fully-fledged handheld release. It even offers its own exclusive additions to the film's human-orientated universe.
Gamer Euphoria writes:
''With Aliens: Colonial Marines being a utter disappointment, a lot of people are looking for something to fill the void. Something to fill that intense atmosphere steeped in tension. People are wanting to feel vulnerable and easily killed. Others wish to play as the ones doing the killing. These are a few alternatives to Aliens: Colonial Marines that will certainly fill the void.''
Death is never nice at the best of time but aliens have really perfected the art of long painful and often repulsive ends. Join us as we look at some of the worst ways to go off world.
News: The CEO and creative director of Sniper Elite V2 developer Rebellion will receive an OBE for “services to the Economy”.
His smiling face makes me want to punch it. For shipping unfinished, bland, and shallow games he should get the absolute opposite of an award.
If they just ported over the Atari Jaguar AVP game and gave it 30+ fps, I might buy whatever console it's on.