Battle: Los Angeles review | Thunderbolt

Developers of film adaptations have to spend a lot of time figuring out ways to make a non-interactive film an interactive game. Even developers of games based on cute animated films like Shrek, properties which lend themselves well to an adaptation, have to figure out meaningful ways to engage the players. War movies should have it easy when the inevitable movie-tine in comes around considering how popular shooters are with gamers.

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