How does Motomu Toriyama, the Square Enix director whose most recent project was Final Fantasy XIII, approach designing the women that populate his games?
"The first aspect of a heroine's design we decide upon depends on the game we're making," he said in an interview published in this week's Famitsu magazine in Japan. "With Yuna from Final Fantasy X, we started with the back story of a summoner that fights against Sin, but for Lightning in FFXIII, our initial concept was just for a 'strong woman' -- it was personality-based instead of plot-driven. Then we consider the heroine's 'job,' her position in the story and duties in battle. We always try for unique worlds in the FF series, so we don't base characters off of real people or anything like that, but since there are so many games in the series, it's always a trial to ensure that new characters don't overlap with previous ones."
Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.
Cultured Vultures: We’ve rounded up the most well-aged PS2 games out there, just in case you’ve been meaning to revisit some childhood memories, or even if you’re checking out the PlayStation 2 for the very first time.
id throw haunting ground into the mix. it still looks fantastic.
but i still dont quite understand why we never got a dragon quest 8 remaster for ps4. even the damn 3ds got one.
Silent Hill 3 was straight up sorcery. It has better hair animation than most modern games, which is wild to me.
While FFVII ranks highly, there's more to the series than one game. Here's Chit Hot's picks for the seven best Final Fantasy characters.
Its all about yuna FFX for life Bitch FF12 as well