Digital Spy writes: "With the demo concluded, a sneak preview showed other areas of the island, such as urban populations, underground tunnels and a dense jungle, as well as the developer's own tease of a 30-hour campaign with full drop-in drop-out co-operative play. It's pleasing to see that while most titles are revealed years before their eventual release, Dead Island appears to be approaching the tail end of its development mere weeks after its first full teaser trailer, which is a marketing approach we'd love to see more of. Although the trailer's emotional tendencies weren't really reflected in our preview session, and that certain elements felt similar to other zombie titles on the market, this doesn't stop Dead Island from appearing to be a tantalising and unique prospect - one that could prove to be a real surprise when it launches later this year."
Techland, the studio behind the Dying Light franchise, has recently registered a new trademark for a project titled Dying Light: The Beast.
Dying Light 2 developer Techland talks about the "secret formula" to their games' success, and comments on how they see live service games.
Dying Light 2 was horrible. I played it at launch and it was a buggy and broken piece of shit. I didn't enjoy the game's locale either. They've released a ton of patches and updates for it though, and I'm somewhat keen to give it another chance. But the game left a horrible impression on me, especially seeing as how the first one was my favourite game last gen.
According to a LinkedIn post, Bethesda and Xbox Game Studio representatives will meet up with Deep Silver Volition employees.
That's pretty cool, but didn't they just lay of 10k as a whole. Reportedly some from the gaming division even.
Confused in pa.
But of course. Just look at the latest Saint's Row....that is exactly the level of quality and writing that Xbox strives for these days.
There u go. This is way more acceptable than buying up studios. Buy individual talent until you strengthen your already owned studios. 👏🏽