Brink Interview: Decreasing Learning Curve and Increasing Fun | VGW
How many times have you played a first-person shooter and you are annihilated for the first few online matches because you’re not used to the control-scheme? Even then, once you’re familiar with the controls, you aren’t very good, and thus, the game isn’t much fun because most of the match you’re just waiting to respawn half of the time! Well, Splash Damage and Bethesda have something for you in their latest title, Brink.











