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Interview with Peter Molyneux

Mature-gaming interviews Peter Molyneux after collecting his Fellowship award.

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mature-gaming.com
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Peter Molyneux recalls how Project Milo, the Kinect game with revolutionary promise, died a death

Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.

Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.

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gamesindustry.biz
darthv7225d ago

I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.

S2Killinit25d ago

Missed opportunity? They lied. It was the biggest lie in gaming history.

merlox24d ago

You can use the Kinect as an SLS camera for paranormal investigations. So it wasn’t a complete failure.

Cacabunga24d ago (Edited 24d ago )

Remember Star Wars Kinect announcement? Biggest laughable acting seen

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rlow124d ago (Edited 24d ago )

Do you mean about project Milo?

+ Show (2) more repliesLast reply 24d ago
-Foxtrot25d ago

It was built on lies Peter...you know this.

isarai25d ago

Bro that thing NEVER existed, what we got was a concept video

Knushwood Butt25d ago

"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.

"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."

Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.

Nor do I see how the field of view thing is relevant to the discussion.

isarai25d ago

Exactly! Tf kinda BS statement was that? i don't really see how fov is relevant at all, since when do you move all around a room while talking/interacting to someone?

Amplitude24d ago (Edited 24d ago )

This is entirely untrue. There was never a 5000 dollar Kinect prototype that could somehow use a wider field of view to scan and import generated in-game items and advance AI by over a decade. Anybody that fell for this was a stupid moron child, myself included. Anybody that falls for this lie now is a stupid moron child who doesn't realize that these people *only* know how to lie.

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70°

"Still Wakes the Deep" was just honoured at the BAFTA Games Awards 2025

""Still Wakes the Deep", the narrative horror from genre masters The Chinese Room and independent publisher Secret Mode, has been honoured at the BAFTA Games Awards 2025 ceremony with three awards, the second-highest number of wins for a single game at this year’s ceremony." - BAFTA Games Awards 2025.

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Shenmue Revealed as ‘Most Influential Video Game of All Time’, According to BAFTA Poll

Today BAFTA has announced SEGA’s open-world action-adventure title Shenmue (1999) as the Most Influential Video Game of All Time, receiving the most votes in a public poll.

Popsicle75d ago (Edited 75d ago )

How does Street Fighter 2 not break the top 21? Literally spearheaded a litany of clones for years and cemented a genre that continues to be relevant to this day. Some were such a blatant rip off that it led to lawsuits (See Fighters History).

Also I agree that BG3 is one of the greatest games of all time and the game with the most depth that I have ever experienced. In fact, it’s probably my favorite game of all time. That said, I have not seen its influence on the industry yet because there is nothing that’s been introduced that is truly comparable to the breadth of the experience imo. I anticipate and hope that it will become one of the most influential games of all-time because playing it has spoiled me.

Profchaos75d ago (Edited 75d ago )

I don't get it I just played the first game on the ps4 about six months ago and for its time it was probably well regarded for bringing a cinematic feel to gaming but I feel like there were far more engaging RPG's and titles that deserve it more.

For example I find Doom is likely the most influential game of all time for shooters, Mario for platformers the list goes on.

I'm not saying shenmue doesn't deserve praise just was it honestly that good there's a ton of moments in the game where you have to sit the controller down and walk away from the game for an hour for the in game clock to get to 8pm or something there's only so many times I can play space harrier as a distraction

CrimsonWing6975d ago

So why can’t we get an ending?

FinalFantasyFanatic74d ago

Did Shenmu 3 not end the series? I have the all of the games on PC, but I haven't played them yet.

jznrpg74d ago

It did not. It needs 2-3 more games he said to finish, I believe. Heard rumors of 4 but that’s as a little while ago.

Popsicle74d ago (Edited 74d ago )

Very good point. So influential that the 3rd entry had to be funded by fans (sarcasm). I really enjoyed Shenmue 1 and 2 in 99 and early 2000s, but by the time the 3rd entry was released, I had moved on.

JEECE75d ago (Edited 75d ago )

Shouldn't the first shooter to use the standard dual analog control scheme be on the list? As far as I can tell that was Medal of Honor on the PS1 in 1999, although I'm open to correction if someone knows of an earlier game that had it (and no I don't count N64 games where you had to hold two controllers, haha). That control scheme, which was apparently far from obvious to devs at first, has become a default for essentially every 3D game that doesn't have a fixed camera (assuming you aren't using M/K).

CrimsonWing6974d ago

My understanding was Alien Resurrection on PS1, but that’s literally me not googling before answering m and just pulling random facts I had stored in the ol’ noggin’

JEECE74d ago

That came out after Medal of Honor, but yeah it was among the first, and it may have been the first to have that as the default (in MOH 1999 it was one of like 6 control scheme options).