Homefront’s development during its final days

Homefront’s development during its final days

jillthornton|15 years ago|Homefront

During the final days of most large-scale game developments, publishers often force the development teams to go into 'crunch mode' in order to have their games ready for the release date (as opposed to independent developers who work on schedules as they please). Such was the case for THQ's Homefront, for which its team had been working 7 day weeks, every week since January '11. Let that sink in for a bit…

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