Trevor Kennedy of TNT Gaming Voice writes, "At first glance, the PlayStation Move Sharp Shooter by Sony seems like it might qualify for the “gimmicky plastic peripheral” pile that’s currently gathering dust in my storage room. Let’s face it, none of us play Rock Band as much as we used to and I find it entirely possible the Sharp Shooter could fall into the same category in a month, six months, a year...
For the time being however, I have to admit my time with the Sharp Shooter has been surprisingly fun and relatively free of the frustration level I was anticipating."
Dan's Review (without ever having used one)
The sharpshooter looks like a decent piece of kit that would help immerse oneself more fully into the game.
Unfortunately being overpriced I personally won't be buying one as £40 for what is essentially a piece of plastic is just a waste of money.
I also have some concerns about the calibration with Move. I use Move when I play Killzone, it works well and I fully enjoy it, and the calibration going quickly out of sync isn't a problem as I am not aiming the Move controller but the onscreen crosshairs. But once putting the Move into the Sharpshooter my style of play would change and I would quickly tire of losing calibration when trying to aim.
Personal opinion:
Cool idea.... let me know when its half price and I might buy one. If you sort out a way for me to lock the calibration in for each gaming session then "might buy one" will turn into "definately buy one!"
For now though I will stick with using Move on it's own as that works just fine for me! ;)
Good review.
Im still on the fence about buying one of these. It looks cool but 40 bucks is 40 bucks.
Yrah no sh!t Nicaragua, I'd rather just go the extra ten bucks for a DS3 (jungle green). That's IF I needed another controller, which I probably will for the three player couch-coop TRINE 2! YEAOW!
Gonna pick up the socom 4 deployment pack for $150. It has the rifle, two move controls and the eyetoy and the game . That's a saving of $64 Not bad.
I find it a lot of fun, but i have to have table to rest my arm on or I get tired pretty quick.
One thing I think would help control schemes for it though is 90 degree turn buttons so you can precisely turn 90 degrees or press them both for a 180 then use the bounding box for more subtle camera movements. That would also allow for a larger deadzone and more of a lightgun feel to aiming.