VGW: "Red Faction: Guerrilla scored pretty highly and sold a decent amount of copies with its re-imagining of the franchise, so why would they change the open-world aspect of the game so much? Drew Holmes, Lead Writer, explains the change and talks to The Video Game Writers about guns, story and general destruction."
Talha Amjad writes: "Video games are known to be out of this world and that is what we love about them. At times things can get a bit too strange and that is why here we are going to look into 5 of the weirdest weapons in video games."
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Video game developers are leaving the industry at an unprecedented rate. Why?
sad article. not an easy or rewarding lifestyle.
Thank you to those who do what you do.
Reading about how the Red Faction devs are committed to making a good game (rather than implementing ridiculous anti-piracy features) just won me over as a fan. As long as the game gets decent reviews, I'll be sure to pick it up. Unlike, say, Homefront which I skipped because the devs insisted on lying to gamers about the length of its campaign.
I would love this game so much if it went back to its fps roots. So many bad fps games this gen, but the one that could actually have a solid next gen upgrade gets totally re-imagined into something that doesn't even feel like its in the same universe let alone same genre.
Hrm...from the description, that Magnet Gun sounds a *lot* like the grappling hook thing in Just Cause 2.
That's pretty awesome that they're going to focus on a much tighter narrative. I'm also in support of the new linear direction the series is taking. Perhaps, it's just me getting older and time becoming more sparse. Although, at the same time I'm torn, because I don't want to pay $60 for just a "tighter" narrative. I want something I can play around in as well.
I also like that the developer isn't going to artificially increase the game length with silly resource gathering scenarios (*Ahem* Mass Effect 2).