GameSpot Interview: Inside the Killzone
Guerrilla's Killzone franchise has found itself in some contentious positions over the course of its life span. The development of the first game in the series brought about cries of "the Halo killer" from the press. The second game found expectations dramatically raised due to a target render video prominently displayed during a Sony Electronic Entertainment Expo press conference, which prompted questions of whether or not its high visual standards could actually be achieved.
Despite all of these things, Guerrilla has seemingly remained steadfast in delivering its own vision for Killzone, and with the fourth game in the franchise completed, GameSpot got a chance to speak with Hermen Hulst–cofounder and managing director of Guerrilla Games–to talk more about the design process behind Killzone 3, the franchise as a whole, and the good and bad characteristics of the video game industry.











