Postmortem: Mediatonic’s Monsters (Probably) Stole My Princess

Postmortem: Mediatonic’s Monsters (Probably) Stole My Princess

In this extremely in-depth postmortem, Mediatonic's head of games Paul Croft and producer Jim Griffiths look back on the development of the PlayStation Mini/Xbox Indie (and more) title Monsters (Probably) Stole My Princess, which performed well despite some major snags.

Monsters (Probably) Stole My Princess [YouTube trailer] was our first project for PSP and, thanks to the PlayStation Minis initiative, also our first for PlayStation 3 (in a roundabout way). Our background is in Flash game development for corporate clients and although we'd previously dabbled in some iPhone game projects under our own Mediatonic brand, Monsters was our first real stab at entering the console mainstream.

Once the project had been finished and launched via PSN in April 2010, we then created an Xbox 360 version using XNA, which launched in August 2010.

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