What ‘Dear Esther’ means for the future of gaming
NGR writes: What if games had no gameplay? What if they were simply an imaginative story, created only to throw the player into a world unlike any other? Dear Esther is a source mod that was created at the University of Portsmouth after a professor posed the idea of creating a game that was based around the narrative, rather than the gameplay. What came out of this was a ‘game’ that had no shooting, and no puzzles. Just sheer uncut storytelling. But what does this mean for the future of games, and how will it affect the course of the medium?











