DICE had showed few slides at GDC how SPU-Based Deferred Shading works by taking full advantage of ps3's SPU.
Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign
Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.
Halo veteran Marcus Lehto's studio, Ridgeline, will now be joined by DICE on the project.
Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.
Now, this is how you develop a PS3 version of a multi-platform title, very well done DICE.
Treyarch, Take notes please.
I was also going to say Crytek.. but we don't *officially* know if the PS3 version of Crysis 2 does indeed run at a lower resolution than the Xbox 360 version.. but we'll find out soon from Digital Foundry, of course.
is nice to see it using 5-6 spu to run those crazy shading
Sound processing unit?
Fully optimization of SPEs.. Now that's what i called developer..
hmmm i guess the ps3 is 1 hell of a machine... oh crap we already knew that..