Bilson: Cutscenes Are Gaming’s “Failure State”
Hollywood writer turned THQ executive less than impressed with videogame storytelling.
Danny Bilson, THQ’s executive VP of core games, has criticised games’ continuing reliance on cutscenes as their principal storytelling devices, saying they are the “failure state, the last resort of game storytelling.”
Bilson spent the best part of twenty years as a Hollywood writer, working on cult classics like Trancers and Zone Troopers, and the big-budget The Rocketeer. As such he is better positioned than most of his executive peers to comment on the current state of videogame storytelling, and he’s less than impressed with what he has seen.











