From Software announce the inclusion of The Beacon Fire - a device that acts as a checkpoint, healing station, and meeting place for other players | Raiding Party
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.
Danish from eXputer: "FromSoftware and Larian Studios have shown that a good workplace environment is what it really takes to make good games."
Danish from eXputer: "FromSoftware's unique approach to difficulty in their games allows players to customize their own experience, which is really cool."
"Souls Like" is a literal genre.
I'd just like to point out that Rise of the Ronin which recently released is in large part a Souls Like as is the upcoming Stellar Blade. And both games have 60 FPS.
More? Like every other game in the last
5 years has “Souls” elements or difficulty. I think we need to pump the brakes a bit Jesus they don’t all the the “grind or die”/“get good” mentality.
Sounds interesting, as long as the difficulty remains unforgiving.
I need sleep I thought I read The Bacon Fire and got hungry
I'm someone who didn't even get close to finishing Demon's souls due to the unforgiving difficulty but I have to say, this does sound like a bad idea to me.
Most of the fun of Demon's souls for me was the fact that dying sent you right back to the start of the level. I'm glad each level had shortcuts you could open up but the best times I had in the game were the feeling I'd get when I'd been playing for about forty five minutes without dying or opening up a shortcut and knowing one slip up would ruin it all.
If these checkpoints are as rare as the shortcuts in the first game it could probably work, otherwise I think it'll ruin it. Demon's souls wouldn't even have been THAT hard of a game if it had a forgiving checkpoint system.
It's all in how they implement it. The existence of a "Beacon Fire" doesn't mean it's gonna be in the middle of a short section. It could be the equivalent of the beacons you used to warp back to the Nexus in Demon's Souls. Just sounds like a slightly cooler way to explain it and give it more use and purpose.
To me demons soul wasnt that hard after the first boss. once i figured out hot to use combat it got pretty easy for me. of coarse that second play through is another story...