Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
This looks like something fans and collectors will enjoy as the latest book of art has been announced.
Bandai Namco Entertainment Inc. and A24 today announced their collaboration with writer and director Alex Garland for a live-action film adaptation of FromSoftware Inc.’s world-renowned video game ELDEN RING.
Why? These live action adaptations have been oh so terrible lol. I know sonic is successful but I just couldn't enjoy the first movie. You cannot adapt a full game especially a 70+hr rpg into a small 1-2hr movie without many cuts.
But I suppose their goal is to reach more people with these films I guess.
i meam, theres alot of material there sure but ... most of these enemies are .. non human.
is the movie gonna be mostly cgi? ha.
FromSoftware shares new details on Elden Ring for Nintendo Switch 2, including two new classes, armor sets, and steed customizations.
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.